rabidus-test/Assets/PolyFew/Scripts/NonEditor/HandleControlsUtility.cs

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2023-10-20 13:29:44 +03:00
//////////////////////////////////////////////////////
// Copyright (c) BrainFailProductions
//////////////////////////////////////////////////////
#if UNITY_EDITOR
using UnityEngine;
namespace BrainFailProductions.PolyFew
{
public class HandleControlsUtility : System.IDisposable
{
public static HandleControlsUtility handleControls;
public static readonly string s_xAxisMoveHandleHash = "xAxisFreeMoveHandleHash";
public static readonly string s_yAxisMoveHandleHash = "yAxisFreeMoveHandleHash";
public static readonly string s_zAxisMoveHandleHash = "zAxisFreeMoveHandleHash";
public static readonly string s_FreeMoveHandleHash = "FreeMoveHandleHash";
public static readonly string s_xzAxisMoveHandleHash = "xzAxisFreeMoveHandleHash";
public static readonly string s_xyAxisMoveHandleHash = "xyAxisFreeMoveHandleHash";
public static readonly string s_yzAxisMoveHandleHash = "yzAxisFreeMoveHandleHash";
public static readonly string s_xRotateHandleHash = "xRotateHandleHash";
public static readonly string s_yRotateHandleHash = "yRotateHandleHash";
public static readonly string s_zRotateHandleHash = "zRotateHandleHash";
public static readonly string s_camRotateHandleHash = "cameraAxisRotateHandleHash";
public static readonly string s_xyzRotateHandleHash = "xyzRotateHandleHash";
public static readonly int[] handleControlsIds;
public enum HandleControls
{
xAxisMoveHandle = 0,
yAxisMoveHandle,
zAxisMoveHandle,
xyAxisMoveHandle,
xzAxisMoveHandle,
yzAxisMoveHandle,
allAxisMoveHandle,
xAxisRotateHandle,
yAxisRotateHandle,
zAxisRotateHandle,
camera,
allAxisRotateHandle,
unknown
}
static HandleControlsUtility()
{
if (handleControlsIds == null)
{
handleControlsIds = new int[12];
handleControlsIds[0] = GetHandlesControlId(s_xAxisMoveHandleHash);
handleControlsIds[1] = GetHandlesControlId(s_yAxisMoveHandleHash);
handleControlsIds[2] = GetHandlesControlId(s_zAxisMoveHandleHash);
handleControlsIds[3] = GetHandlesControlId(s_xyAxisMoveHandleHash);
handleControlsIds[4] = GetHandlesControlId(s_xzAxisMoveHandleHash);
handleControlsIds[5] = GetHandlesControlId(s_yzAxisMoveHandleHash);
handleControlsIds[6] = GetHandlesControlId(s_FreeMoveHandleHash);
handleControlsIds[7] = GetHandlesControlId(s_xRotateHandleHash);
handleControlsIds[8] = GetHandlesControlId(s_yRotateHandleHash);
handleControlsIds[9] = GetHandlesControlId(s_zRotateHandleHash);
handleControlsIds[10] = GetHandlesControlId(s_camRotateHandleHash);
handleControlsIds[11] = GetHandlesControlId(s_xyzRotateHandleHash);
}
}
public int GetControlId(HandleControls handleControl)
{
int index = (int)handleControl;
if (index >= handleControlsIds.Length) { return -1; }
return handleControlsIds[index];
}
public HandleControls GetControlFromId(int handleControlId)
{
HandleControls control = HandleControls.unknown;
for (int a = 0; a < handleControlsIds.Length; a++)
{
if (handleControlsIds[a] == handleControlId) { control = (HandleControls)a; break; }
}
return control;
}
public HandleControls GetCurrentSelectedControl()
{
return GetControlFromId(GUIUtility.hotControl);
}
public static int GetHandlesControlId(string controlName)
{
return GUIUtility.GetControlID(controlName.GetHashCode(), FocusType.Passive);
}
public HandleType GetManipulatedHandleType()
{
var selectedControl = GetCurrentSelectedControl();
switch (selectedControl)
{
case HandleControls.xAxisMoveHandle:
case HandleControls.yAxisMoveHandle:
case HandleControls.zAxisMoveHandle:
case HandleControls.allAxisMoveHandle:
Debug.Log("Pos selected");
return HandleType.position;
case HandleControls.xAxisRotateHandle:
case HandleControls.yAxisRotateHandle:
case HandleControls.zAxisRotateHandle:
case HandleControls.allAxisRotateHandle:
Debug.Log("Rot selected");
return HandleType.rotation;
default:
Debug.Log("None selected");
return HandleType.none;
}
}
public HandleType GetHandleType(HandleControls selectedControl)
{
switch (selectedControl)
{
case HandleControls.xAxisMoveHandle:
case HandleControls.yAxisMoveHandle:
case HandleControls.zAxisMoveHandle:
case HandleControls.allAxisMoveHandle:
return HandleType.position;
case HandleControls.xAxisRotateHandle:
case HandleControls.yAxisRotateHandle:
case HandleControls.zAxisRotateHandle:
case HandleControls.allAxisRotateHandle:
return HandleType.rotation;
default:
return HandleType.none;
}
}
public enum HandleType
{
position,
rotation,
none
}
public void Dispose()
{
//throw new NotImplementedException();
}
}
}
#endif