76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace BNG {
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public class GrabbableHighlightMaterial : GrabbableEvents {
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public bool HighlightOnGrabbable = true;
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public bool HighlightOnRemoteGrabbable = true;
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[Tooltip("Materials to assign to Renderer when not being highlighted. ")]
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public List<Material> StandardMaterials;
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[Tooltip("Materials to assign to Renderer when being highlighted")]
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public List<Material> HighlightMaterials;
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public Renderer Renderer;
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void Start() {
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if(Renderer == null) {
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Renderer = GetComponentInChildren<Renderer>();
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}
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if(StandardMaterials == null || StandardMaterials.Count == 0 && Renderer != null) {
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StandardMaterials = new List<Material>();
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foreach(var m in Renderer.materials) {
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StandardMaterials.Add(m);
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}
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}
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}
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// Item has been grabbed by a Grabber
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public override void OnGrab(Grabber grabber) {
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UnhighlightItem();
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}
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// Fires if this is the closest grabbable but wasn't in the previous frame
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public override void OnBecomesClosestGrabbable(ControllerHand touchingHand) {
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if (HighlightOnGrabbable) {
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HighlightItem();
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}
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}
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public override void OnNoLongerClosestGrabbable(ControllerHand touchingHand) {
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if (HighlightOnGrabbable) {
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UnhighlightItem();
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}
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}
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public override void OnBecomesClosestRemoteGrabbable(ControllerHand touchingHand) {
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if (HighlightOnRemoteGrabbable) {
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HighlightItem();
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}
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}
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public override void OnNoLongerClosestRemoteGrabbable(ControllerHand touchingHand) {
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if (HighlightOnRemoteGrabbable) {
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UnhighlightItem();
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}
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}
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public void HighlightItem() {
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if (Renderer != null && HighlightMaterials != null) {
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Renderer.materials = HighlightMaterials.ToArray();
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}
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}
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public void UnhighlightItem() {
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if(Renderer != null && StandardMaterials != null) {
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Renderer.materials = StandardMaterials.ToArray();
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}
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}
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}
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}
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