rabidus-test/Assets/trail/scripts/Move_control.cs

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2023-10-17 15:49:10 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move_control : MonoBehaviour
{
public Animator animator;
public Rigidbody rigid_body;
public float speed = 8.0F;
private Vector3 moveDirection = Vector3.zero;
private CharacterController controller;
void Start()
{
this.controller = GetComponent<CharacterController>();
}
void Update()
{
float offset_vertical = Input.GetAxis("Vertical");
float offset_horizontal = Input.GetAxis("Horizontal");
if (offset_vertical == 0 && offset_horizontal == 0)
{
this.animator.SetBool("is_run", false);
this.animator.SetBool("is_idle", true);
}
else
{
this.animator.SetBool("is_run", true);
this.animator.SetBool("is_idle", false);
this.moveDirection = new Vector3(-Input.GetAxis("Horizontal"), 0, -Input.GetAxis("Vertical"));
//this.transform.TransformDirection(this.moveDirection.normalized);
//this.moveDirection = transform.TransformDirection(this.moveDirection);
this.moveDirection *= this.speed;
//this.moveDirection.y -= gravity * Time.deltaTime;
this.transform.position += this.moveDirection;
transform.rotation = Quaternion.LookRotation(this.moveDirection);
}
if (Input.GetKeyDown(KeyCode.Space))
{
this.animator.SetBool("is_jump", true);
this.rigid_body.AddForce(Vector3.up*220);
}
if (Input.GetKeyUp(KeyCode.Space))
{
this.animator.SetBool("is_jump", false);
}
}
}