27 lines
701 B
C#
27 lines
701 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// HandPoseId's are integers set on a Hand Animator component as an integer.
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/// This enum provides a way to associate integers with an easy to understand name
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/// Add any HandPoses here that you wish to use from the Editor
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/// </summary>
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public enum HandPoseId {
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// Default = 0, Generic = 1, etc.
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Default = 0,
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Generic = 1,
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PingPongBall = 2,
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Controller = 3,
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Rock = 4,
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// Hand Pose ID's can be in any order
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PistolGrip = 50
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}
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public class HandPoseDefinitions : MonoBehaviour { }
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}
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