118 lines
3.9 KiB
C#
118 lines
3.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace BNG {
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public class IntegrationsEditor : EditorWindow {
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[MenuItem("VRIF/VRIF Integrations")]
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public static void ShowWindow() {
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//Show existing window instance. If one doesn't exist, make one.
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EditorWindow.GetWindow(typeof(IntegrationsEditor));
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}
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void OnGUI() {
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GUILayout.Label("VRIF Integration Settings", EditorStyles.boldLabel);
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VRIFSettings.OculusIntegration = EditorGUILayout.Toggle("Oculus Integration", VRIFSettings.OculusIntegration);
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VRIFSettings.SteamVRIntegration = EditorGUILayout.Toggle("SteamVR Integration", VRIFSettings.SteamVRIntegration);
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VRIFSettings.PicoIntegration = EditorGUILayout.Toggle("Pico Integration", VRIFSettings.PicoIntegration);
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GUILayout.Label("", EditorStyles.boldLabel);
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GUILayout.Label("*Enabling an integration will add the appropriate Scripting Define Symbol to your Project Settings for you.", EditorStyles.label);
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GUILayout.Label("*Note : The project will rebuild after toggling an integration.", EditorStyles.boldLabel);
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EditorGUILayout.Separator();
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}
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}
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public class VRIFSettings {
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public static bool OculusIntegration {
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get {
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return EditorPrefs.GetBool("OculusIntegration", false);
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}
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set {
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EditorPrefs.SetBool("OculusIntegration", value);
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if(value) {
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AddDefineSymbol("OCULUS_INTEGRATION");
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}
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else {
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RemoveDefineSymbol("OCULUS_INTEGRATION");
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}
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}
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}
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public static bool SteamVRIntegration {
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get {
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return EditorPrefs.GetBool("SteamVRIntegration", false);
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}
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set {
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EditorPrefs.SetBool("SteamVRIntegration", value);
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if (value) {
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AddDefineSymbol("STEAM_VR_SDK");
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}
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else {
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RemoveDefineSymbol("STEAM_VR_SDK");
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}
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}
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}
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public static bool PicoIntegration {
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get {
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return EditorPrefs.GetBool("PicoIntegration", false);
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}
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set {
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EditorPrefs.SetBool("PicoIntegration", value);
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if (value) {
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AddDefineSymbol("PICO_SDK");
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}
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else {
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RemoveDefineSymbol("PICO_SDK");
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}
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}
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}
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static void AddDefineSymbol(string symbolName) {
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string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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// Already included
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if(definesString.Contains(symbolName)) {
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return;
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}
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List<string> allDefines = definesString.Split(';').ToList();
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allDefines.Add(symbolName);
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string result = string.Join(";", allDefines.ToArray());
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, result);
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}
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static void RemoveDefineSymbol(string symbolName) {
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string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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if(definesString.Contains(symbolName + ";")) {
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definesString = definesString.Replace(symbolName + ";", "");
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}
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else if (definesString.Contains(symbolName)) {
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definesString = definesString.Replace(symbolName, "");
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}
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else {
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return;
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}
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PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, definesString);
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}
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}
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}
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