132 lines
4.6 KiB
C#
132 lines
4.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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public class IKDummy : MonoBehaviour {
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public Transform ThisEyeBone;
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public Transform PlayerTransform;
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public Transform HeadFollow;
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public Transform RightHandFollow;
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public Transform LeftHandFollow;
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public Vector3 HandRotationOffset = Vector3.zero;
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Animator animator;
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Transform headBone;
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Transform leftHandDummy;
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Transform rightHandDummy;
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Transform leftHandOnPlayer;
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Transform rightHandOnPlayer;
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Transform lookatDummy;
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Vector3 localPos;
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Quaternion localRot;
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Transform cam;
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// Start is called before the first frame update
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void Start() {
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cam = Camera.main.transform;
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animator = GetComponent<Animator>();
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headBone = animator.GetBoneTransform(HumanBodyBones.Head);
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if (PlayerTransform == null) {
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PlayerTransform = GameObject.FindGameObjectWithTag("Player").transform;
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HeadFollow = GameObject.Find("CenterEyeAnchor").transform;
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LeftHandFollow = GameObject.Find("LeftControllerAnchor").transform;
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RightHandFollow = GameObject.Find("RightControllerAnchor").transform;
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}
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leftHandDummy = SetParentAndLocalPosRot("leftDummy", transform);
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rightHandDummy = SetParentAndLocalPosRot("rightHandDummy", transform);
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leftHandOnPlayer = SetParentAndLocalPosRot("leftHandOnPlayer", PlayerTransform);
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rightHandOnPlayer = SetParentAndLocalPosRot("rightHandOnPlayer", PlayerTransform);
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lookatDummy = SetParentAndLocalPosRot("lookatDummy", transform);
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}
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public Transform SetParentAndLocalPosRot(string transformName, Transform parentToSet) {
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Transform theTransform = new GameObject(transformName).transform;
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theTransform.parent = parentToSet;
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theTransform.localPosition = Vector3.zero;
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theTransform.localRotation = Quaternion.identity;
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return theTransform;
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}
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Vector3 leftHandLocalPos, rightHandLocalPos;
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Quaternion leftHandLocalRot, rightHandLocalRot;
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// Update is called once per frame
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void LateUpdate() {
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if(HeadFollow == null || PlayerTransform == null) {
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return;
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}
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// Rotate body Y position to look at the player
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transform.LookAt(cam);
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transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y, 0);
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// Eye Helper
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lookatDummy.position = cam.position;
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lookatDummy.rotation = transform.rotation;
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// Left Hand
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leftHandOnPlayer.position = LeftHandFollow.position;
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leftHandOnPlayer.rotation = LeftHandFollow.rotation;
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rightHandOnPlayer.position = RightHandFollow.position;
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rightHandOnPlayer.rotation = RightHandFollow.rotation;
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leftHandDummy.localPosition = leftHandOnPlayer.localPosition;
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leftHandDummy.localRotation = leftHandOnPlayer.localRotation;
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rightHandDummy.localPosition = rightHandOnPlayer.localPosition;
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rightHandDummy.localRotation = rightHandOnPlayer.localRotation;
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leftHandLocalPos = leftHandDummy.localPosition;
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leftHandLocalRot = leftHandDummy.localRotation;
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rightHandLocalPos = rightHandDummy.localPosition;
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rightHandLocalRot = rightHandDummy.localRotation;
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}
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public Vector3 LeftHandsOffset = Vector3.zero;
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public Vector3 RightHandsOffset = Vector3.zero;
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void OnAnimatorIK() {
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if(animator == null) {
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return;
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}
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// Set weights for all IK goals
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animator.SetLookAtWeight(1);
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animator.SetIKPositionWeight(AvatarIKGoal.LeftHand, 1);
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animator.SetIKRotationWeight(AvatarIKGoal.LeftHand, 1);
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animator.SetIKPositionWeight(AvatarIKGoal.RightHand, 1);
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animator.SetIKRotationWeight(AvatarIKGoal.RightHand, 1);
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animator.SetLookAtPosition(cam.position);
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animator.SetIKPosition(AvatarIKGoal.LeftHand, ThisEyeBone.TransformPoint(leftHandLocalPos + LeftHandsOffset)) ;
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animator.SetIKRotation(AvatarIKGoal.LeftHand, transform.rotation * leftHandDummy.localRotation);
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animator.SetIKPosition(AvatarIKGoal.RightHand, ThisEyeBone.TransformPoint(rightHandLocalPos + RightHandsOffset));
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animator.SetIKRotation(AvatarIKGoal.RightHand, transform.rotation * rightHandDummy.localRotation);
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}
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}
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}
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