32 lines
886 B
C#
32 lines
886 B
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using UnityEditor;
|
|||
|
using Dreamteck.Splines.Editor;
|
|||
|
|
|||
|
namespace Dreamteck.Splines.Primitives
|
|||
|
{
|
|||
|
public class LineEditor : PrimitiveEditor
|
|||
|
{
|
|||
|
public override string GetName()
|
|||
|
{
|
|||
|
return "Line";
|
|||
|
}
|
|||
|
|
|||
|
public override void Open(DreamteckSplinesEditor editor)
|
|||
|
{
|
|||
|
base.Open(editor);
|
|||
|
primitive = new Line();
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnGUI()
|
|||
|
{
|
|||
|
base.OnGUI();
|
|||
|
Line line = (Line)primitive;
|
|||
|
line.length = EditorGUILayout.FloatField("Length", line.length);
|
|||
|
line.mirror = EditorGUILayout.Toggle("Mirror", line.mirror);
|
|||
|
line.rotation = EditorGUILayout.Vector3Field("Rotation", line.rotation);
|
|||
|
line.segments = EditorGUILayout.IntField("Segments", line.segments);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|