142 lines
5.7 KiB
C#
142 lines
5.7 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEditor;
|
||
|
using UnityEngine;
|
||
|
|
||
|
|
||
|
namespace BNG {
|
||
|
|
||
|
[CustomEditor(typeof(AutoPoser))]
|
||
|
[CanEditMultipleObjects]
|
||
|
public class AutoPoserEditor : Editor {
|
||
|
|
||
|
// Auto Pose properties
|
||
|
SerializedProperty openHandPose;
|
||
|
SerializedProperty closedHandPose;
|
||
|
SerializedProperty autoUpdateAutoPose;
|
||
|
SerializedProperty idleHandPose;
|
||
|
|
||
|
SerializedProperty fingerTipRadius;
|
||
|
SerializedProperty collisionLayerMask;
|
||
|
SerializedProperty showGizmos;
|
||
|
|
||
|
SerializedProperty gizmoType;
|
||
|
SerializedProperty gizmoColor;
|
||
|
|
||
|
SerializedProperty thumbCollider;
|
||
|
SerializedProperty indexFingerCollider;
|
||
|
SerializedProperty middleFingerCollider;
|
||
|
SerializedProperty ringFingerCollider;
|
||
|
SerializedProperty pinkyFingerCollider;
|
||
|
|
||
|
AutoPoser poser;
|
||
|
bool showGizmoProps;
|
||
|
|
||
|
bool showColliderOffsets;
|
||
|
|
||
|
void OnEnable() {
|
||
|
openHandPose = serializedObject.FindProperty("OpenHandPose");
|
||
|
closedHandPose = serializedObject.FindProperty("ClosedHandPose");
|
||
|
autoUpdateAutoPose = serializedObject.FindProperty("UpdateContinuously");
|
||
|
idleHandPose = serializedObject.FindProperty("IdleHandPose");
|
||
|
fingerTipRadius = serializedObject.FindProperty("FingerTipRadius");
|
||
|
collisionLayerMask = serializedObject.FindProperty("CollisionLayerMask");
|
||
|
showGizmos = serializedObject.FindProperty("ShowGizmos");
|
||
|
gizmoType = serializedObject.FindProperty("GizmoType");
|
||
|
gizmoColor = serializedObject.FindProperty("GizmoColor");
|
||
|
thumbCollider = serializedObject.FindProperty("ThumbCollider");
|
||
|
indexFingerCollider = serializedObject.FindProperty("IndexFingerCollider");
|
||
|
middleFingerCollider = serializedObject.FindProperty("MiddleFingerCollider");
|
||
|
ringFingerCollider = serializedObject.FindProperty("RingFingerCollider");
|
||
|
pinkyFingerCollider = serializedObject.FindProperty("PinkyFingerCollider");
|
||
|
}
|
||
|
|
||
|
|
||
|
public override void OnInspectorGUI() {
|
||
|
poser = (AutoPoser)target;
|
||
|
|
||
|
serializedObject.Update();
|
||
|
|
||
|
GUILayout.Label("Auto Pose", EditorStyles.boldLabel);
|
||
|
|
||
|
EditorGUILayout.PropertyField(openHandPose);
|
||
|
EditorGUILayout.PropertyField(closedHandPose);
|
||
|
EditorGUILayout.PropertyField(idleHandPose);
|
||
|
EditorGUILayout.PropertyField(collisionLayerMask);
|
||
|
EditorGUILayout.PropertyField(fingerTipRadius);
|
||
|
|
||
|
showColliderOffsets = EditorGUILayout.Foldout(showColliderOffsets, "Finger Tip Offsets");
|
||
|
if (showColliderOffsets) {
|
||
|
EditorGUILayout.HelpBox("You can manually adjust each fingertip's position / scale by specifying a FingerTipCollider object below. Press the 'Auto Add Tip Colliders' to create and populate the objects for you.", MessageType.Info);
|
||
|
|
||
|
if (GUILayout.Button("Auto Setup Finger Tip Colliders")) {
|
||
|
AutoAddFingerTipColliders(poser);
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.PropertyField(thumbCollider);
|
||
|
EditorGUILayout.PropertyField(indexFingerCollider);
|
||
|
EditorGUILayout.PropertyField(middleFingerCollider);
|
||
|
EditorGUILayout.PropertyField(ringFingerCollider);
|
||
|
EditorGUILayout.PropertyField(pinkyFingerCollider);
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.Separator();
|
||
|
|
||
|
EditorGUILayout.PropertyField(autoUpdateAutoPose);
|
||
|
|
||
|
|
||
|
EditorGUILayout.Separator();
|
||
|
|
||
|
if (GUILayout.Button("Auto Pose")) {
|
||
|
poser.UpdateAutoPose(false);
|
||
|
}
|
||
|
|
||
|
// GUILayout.Label("Editor Gizmos", EditorStyles.boldLabel);
|
||
|
showGizmoProps = EditorGUILayout.Foldout(showGizmoProps, "Editor Gizmos");
|
||
|
if (showGizmoProps) {
|
||
|
EditorGUILayout.PropertyField(showGizmos);
|
||
|
EditorGUILayout.PropertyField(gizmoType);
|
||
|
EditorGUILayout.PropertyField(gizmoColor);
|
||
|
}
|
||
|
|
||
|
serializedObject.ApplyModifiedProperties();
|
||
|
}
|
||
|
|
||
|
public void AutoAddFingerTipColliders(AutoPoser poser) {
|
||
|
poser.ThumbCollider = GetOrAddTipCollider(poser.InspectedPose.GetThumbTip(), "tip_collider_t");
|
||
|
poser.IndexFingerCollider = GetOrAddTipCollider(poser.InspectedPose.GetIndexTip(), "tip_collider_i");
|
||
|
poser.MiddleFingerCollider = GetOrAddTipCollider(poser.InspectedPose.GetMiddleTip(), "tip_collider_m");
|
||
|
poser.RingFingerCollider = GetOrAddTipCollider(poser.InspectedPose.GetRingTip(), "tip_collider_r");
|
||
|
poser.PinkyFingerCollider = GetOrAddTipCollider(poser.InspectedPose.GetPinkyTip(), "tip_collider_p");
|
||
|
}
|
||
|
|
||
|
public FingerTipCollider GetOrAddTipCollider(Transform tipTransform, string tipName) {
|
||
|
|
||
|
if (tipTransform != null) {
|
||
|
|
||
|
|
||
|
// Check for existing and return that if available
|
||
|
FingerTipCollider col = tipTransform.GetComponentInChildren<FingerTipCollider>();
|
||
|
if(col != null) {
|
||
|
return col;
|
||
|
}
|
||
|
|
||
|
// Otherwise create a new one and parent it to the tip of the finger
|
||
|
GameObject tipCollider = new GameObject(tipName);
|
||
|
col = tipCollider.AddComponent<FingerTipCollider>();
|
||
|
|
||
|
tipCollider.transform.parent = tipTransform;
|
||
|
tipCollider.transform.localPosition = Vector3.zero;
|
||
|
tipCollider.transform.localEulerAngles = Vector3.zero;
|
||
|
tipCollider.transform.localScale = Vector3.one;
|
||
|
|
||
|
return col;
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|