rabidus-test/Assets/Dreamteck/Utilities/Editor/ScriptingDefineUtility.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Editor
{
using UnityEngine;
using UnityEditor;
public static class ScriptingDefineUtility
{
public static void Add(string define, BuildTargetGroup target, bool log = false)
{
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
if (definesString.Contains(define)) return;
string[] allDefines = definesString.Split(';');
ArrayUtility.Add(ref allDefines, define);
definesString = string.Join(";", allDefines);
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, definesString);
Debug.Log("Added \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
}
public static void Remove(string define, BuildTargetGroup target, bool log = false)
{
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
if (!definesString.Contains(define)) return;
string[] allDefines = definesString.Split(';');
ArrayUtility.Remove(ref allDefines, define);
definesString = string.Join(";", allDefines);
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, definesString);
Debug.Log("Removed \""+ define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
}
}
}