27 lines
616 B
C#
27 lines
616 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
namespace DissolveExample
|
|||
|
{
|
|||
|
|
|||
|
|
|||
|
public class Follow : MonoBehaviour
|
|||
|
{
|
|||
|
[Range(0, 5f)]
|
|||
|
public float speed;
|
|||
|
public float height;
|
|||
|
Vector3 pos;
|
|||
|
// Start is called before the first frame update
|
|||
|
void Start()
|
|||
|
{
|
|||
|
pos = transform.position;
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
var value = Mathf.PingPong(Time.time * speed, height);
|
|||
|
transform.position = (pos + value * Vector3.up);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|