41 lines
852 B
C#
41 lines
852 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MonumentPreview : MonoBehaviour
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{
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[SerializeField] private Image _image;
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[SerializeField] private UITextShow _UITextShow;
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private Animator _animator;
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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}
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private bool _isOpened = false;
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public void ShowInfo(MonumentInfo monumentInfo)
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{
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_image.sprite = monumentInfo.Image;
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_UITextShow.ShowSubtitle(monumentInfo.Description, 0, 5f, OpenWindow, HideWindow);
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}
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private void OpenWindow()
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{
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if (_isOpened)
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return;
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_isOpened = true;
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_animator.Play("Open");
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}
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private void HideWindow()
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{
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_animator.Play("Close");
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_isOpened = false;
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}
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}
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