2023-08-15 17:38:54 +03:00
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using System;
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2023-07-24 16:38:13 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Player
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{
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public string Name;
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2023-10-02 19:12:35 +03:00
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public int Score;
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2023-08-15 17:38:54 +03:00
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private float _score;
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2023-07-24 16:38:13 +03:00
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2023-08-07 13:23:18 +03:00
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public List<MonumentInfo> UnlockedMonumets = new List<MonumentInfo>();
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2023-08-22 15:41:12 +03:00
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2023-07-24 16:38:13 +03:00
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}
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[CreateAssetMenu(fileName = "PlayerInfo")]
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public class PlayerInfo : ScriptableObject
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{
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public List<Player> Players = new List<Player>();
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2023-08-22 17:02:25 +03:00
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public void AddNewPlayer(Player player)
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{
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Players.Add(player);
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}
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2023-07-24 16:38:13 +03:00
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}
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