rabidus-test/Assets/Scripts/UIController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour
{
[SerializeField]
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private List<GameObject> _panels = new List<GameObject>();
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public void ShowMenu()
{
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_panels.ForEach(x => x.SetActive(true));
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}
public void HideMenu()
{
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_panels.ForEach(x => x.SetActive(false));
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}
}