57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Trail_control : MonoBehaviour
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{
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//The speed at which the tail disappears------------尾巴消失的速度
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private float disappear_speed;
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//SkinnedMeshRenderer passed in from outside---------外部传进来的SkinnedMeshRenderer
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public SkinnedMeshRenderer skinned_mesh_renderer;
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//Baked mesh result-----烘焙出的mesh结果
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private Mesh baked_mesh_result;
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//material
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private Material material;
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//alpha
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private float alpha;
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public void init(float disappear_speed, SkinnedMeshRenderer skinned_mesh_renderer,float alpha)
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{
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this.disappear_speed = disappear_speed;
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this.skinned_mesh_renderer = skinned_mesh_renderer;
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this.alpha = alpha;
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if (this.baked_mesh_result == null)
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{
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this.baked_mesh_result = new Mesh();
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}
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//Render mesh---------渲染mesh
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this.skinned_mesh_renderer.BakeMesh(this.baked_mesh_result);
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this.GetComponent<MeshFilter>().mesh = this.baked_mesh_result;
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//Set the material of this object-------------设置这个物体的材质
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this.material = this.GetComponent<MeshRenderer>().material;
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}
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// Update is called once per frame
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void Update()
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{
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if (this.material != null)
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{
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this.alpha = Mathf.Lerp(this.alpha,0,this.disappear_speed*Time.deltaTime);
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this.material.SetFloat("alpha", this.alpha);
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if (this.alpha < 0.01f)
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{
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this.gameObject.SetActive(false);
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}
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}
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}
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}
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