rabidus-test/Assets/PolyFew/Scripts/NonEditor/ObjectMaterialLinks.cs

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4.5 KiB
C#
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2023-10-20 13:29:44 +03:00
using System.Collections.Generic;
using UnityEngine;
using static BrainFailProductions.PolyFewRuntime.PolyfewRuntime;
namespace BrainFailProductions.PolyFew
{
[ExecuteInEditMode]
public class ObjectMaterialLinks : MonoBehaviour
{
[SerializeField]
private List<CombiningInformation.MaterialEntity> linkedEntities;
public List<CombiningInformation.MaterialEntity> linkedMaterialEntities
{
get
{
return linkedEntities;
}
set
{
linkedEntities = value;
if (value == null) { return; }
this.materialsProperties = new List<MaterialProperties>();
for (int a = 0; a < value.Count; a++)
{
var enitity = value[a];
if (enitity == null) { continue; }
for (int b = 0; b < enitity.combinedMats.Count; b++)
{
var combinedMat = enitity.combinedMats[b];
var origProps = combinedMat.materialProperties;
var matProps = new MaterialProperties
(
origProps.texArrIndex,
origProps.matIndex,
origProps.materialName,
origProps.originalMaterial,
origProps.albedoTint,
origProps.uvTileOffset,
origProps.normalIntensity,
origProps.occlusionIntensity,
origProps.smoothnessIntensity,
origProps.glossMapScale,
origProps.metalIntensity,
origProps.emissionColor,
origProps.detailUVTileOffset,
origProps.alphaCutoff,
origProps.specularColor,
origProps.detailNormalScale,
origProps.heightIntensity,
origProps.uvSec
);
materialsProperties.Add(matProps);
}
}
}
}
public List<MaterialProperties> materialsProperties;
public Texture2D linkedAttrImg;
void Start()
{
var mr = GetComponent<MeshRenderer>();
var smr = GetComponent<SkinnedMeshRenderer>();
Material[] materials;
if (mr != null)
{
materials = mr.sharedMaterials;
if (materials != null && materials.Length > 0)
{
bool isFeasible = false;
foreach (var mat in materials)
{
if (mat == null) { continue; }
string shaderName = mat.shader.name.ToLower();
if (shaderName == "batchfewstandard" || shaderName == "batchfewstandardspecular")
{
isFeasible = true;
break;
}
}
if (!isFeasible)
{
DestroyImmediate(this);
}
}
else
{
DestroyImmediate(this);
}
}
else if (smr != null)
{
materials = smr.sharedMaterials;
if (materials != null && materials.Length > 0)
{
bool isFeasible = false;
foreach (var mat in materials)
{
if (mat == null) { continue; }
string shaderName = mat.shader.name.ToLower();
if (shaderName == "batchfewstandard" || shaderName == "batchfewstandardspecular")
{
isFeasible = true;
break;
}
}
if (!isFeasible)
{
DestroyImmediate(this);
}
}
else
{
DestroyImmediate(this);
}
}
else
{
DestroyImmediate(this);
}
}
}
}