25 lines
708 B
C#
25 lines
708 B
C#
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Reflection;
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namespace CurvedUI
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{
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[CustomEditor(typeof(CurvedUIHandSwitcher))]
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public class CurvedUIHandSwitcherEditor : Editor
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{
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override public void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox("This script moves the Laser Beam to the proper hand of OculusVR or SteamVR rig. Keep it active on the scene.", MessageType.Info);
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EditorGUILayout.HelpBox("The Laser Beam is just a visual guide - it does not handle interactions.", MessageType.Info);
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CurvedUIHandSwitcher manager = (CurvedUIHandSwitcher)target;
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DrawDefaultInspector();
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}
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}
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}
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