67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
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namespace Dreamteck.Splines
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class OffsetModifier : SplineSampleModifier
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{
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[System.Serializable]
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public class OffsetKey : Key
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{
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public Vector2 offset = Vector2.zero;
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public OffsetKey(Vector2 o, double f, double t) : base(f, t)
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{
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offset = o;
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}
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}
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public OffsetKey[] keys = new OffsetKey[0];
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public OffsetModifier()
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{
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keys = new OffsetKey[0];
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}
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public override List<Key> GetKeys()
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{
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return new List<Key>(keys);
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}
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public override void SetKeys(List<Key> input)
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{
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keys = new OffsetKey[input.Count];
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for (int i = 0; i < input.Count; i++)
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{
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keys[i] = (OffsetKey)input[i];
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}
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base.SetKeys(input);
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}
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public void AddKey(Vector2 offset, double f, double t)
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{
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ArrayUtility.Add(ref keys, new OffsetKey(offset, f, t));
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}
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public override void Apply(ref SplineSample result)
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{
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if (keys.Length == 0) return;
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base.Apply(ref result);
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Vector2 offset = Evaluate(result.percent);
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result.position += result.right * offset.x + result.up * offset.y;
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}
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Vector2 Evaluate(double time)
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{
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if (keys.Length == 0) return Vector2.zero;
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Vector2 offset = Vector2.zero;
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for (int i = 0; i < keys.Length; i++)
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{
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offset += keys[i].offset * keys[i].Evaluate(time);
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}
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return offset * blend;
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}
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}
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}
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