rabidus-test/Assets/Dreamteck/Splines/Core/Primitives/Line.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Dreamteck.Splines.Primitives
{
public class Line : SplinePrimitive
{
public bool mirror = true;
public float length = 1f;
public int segments = 1;
public override Spline.Type GetSplineType()
{
return Spline.Type.Linear;
}
protected override void Generate()
{
base.Generate();
closed = false;
CreatePoints(segments + 1, SplinePoint.Type.SmoothMirrored);
Vector3 origin = Vector3.zero;
if (mirror) origin = -Vector3.up * length * 0.5f;
for (int i = 0; i < points.Length; i++)
{
points[i].position = origin + Vector3.up * length * ((float)i / (points.Length - 1));
}
}
}
}