rabidus-test/Assets/Dreamteck/Splines/Editor/SplinePreset.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.IO;
[System.Serializable]
public struct S_Vector3
{
public float x, y, z;
public Vector3 vector
{
get { return new Vector3(x, y, z); }
set { }
}
public S_Vector3(Vector3 input)
{
x = input.x;
y = input.y;
z = input.z;
}
}
[System.Serializable]
public struct S_Color
{
public float r, g, b, a;
public Color color
{
get { return new Color(r, g, b, a); }
set { }
}
public S_Color(Color input)
{
r = input.r;
g = input.g;
b = input.b;
a = input.a;
}
}
[System.Serializable]
public class SplinePreset
{
[SerializeField]
private S_Vector3[] points_position = new S_Vector3[0];
[SerializeField]
private S_Vector3[] points_tanget = new S_Vector3[0];
[SerializeField]
private S_Vector3[] points_tangent2 = new S_Vector3[0];
[SerializeField]
private S_Vector3[] points_normal = new S_Vector3[0];
[SerializeField]
private S_Color[] points_color = new S_Color[0];
[SerializeField]
private float[] points_size = new float[0];
[SerializeField]
private SplinePoint.Type[] points_type = new SplinePoint.Type[0];
[System.NonSerialized]
protected SplineComputer computer;
[System.NonSerialized]
public Vector3 origin = Vector3.zero;
public bool isClosed = false;
public string filename = "";
public string name = "";
public string description = "";
public Spline.Type type = Spline.Type.Bezier;
private static string path = "";
public SplinePoint[] points
{
get
{
SplinePoint[] p = new SplinePoint[points_position.Length];
for (int i = 0; i < p.Length; i++)
{
p[i].type = points_type[i];
p[i].position = points_position[i].vector;
p[i].tangent = points_tanget[i].vector;
p[i].tangent2 = points_tangent2[i].vector;
p[i].normal = points_normal[i].vector;
p[i].color = points_color[i].color;
p[i].size = points_size[i];
}
return p;
}
}
public SplinePreset(SerializedSplinePoint[] p, bool closed, Spline.Type t)
{
points_position = new S_Vector3[p.Length];
points_tanget = new S_Vector3[p.Length];
points_tangent2 = new S_Vector3[p.Length];
points_normal = new S_Vector3[p.Length];
points_color = new S_Color[p.Length];
points_size = new float[p.Length];
points_type = new SplinePoint.Type[p.Length];
for (int i = 0; i < p.Length; i++)
{
points_position[i] = new S_Vector3(p[i].position);
points_tanget[i] = new S_Vector3(p[i].tangent);
points_tangent2[i] = new S_Vector3(p[i].tangent2);
points_normal[i] = new S_Vector3(p[i].normal);
points_color[i] = new S_Color(p[i].color);
points_size[i] = p[i].size;
points_type[i] = p[i].type;
}
isClosed = closed;
type = t;
path = ResourceUtility.FindFolder(Application.dataPath, "Dreamteck/Splines/Presets");
}
public void Save(string name)
{
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
FileStream file = File.Create(path + "/" + name + ".jsp");
byte[] bytes = System.Text.ASCIIEncoding.ASCII.GetBytes(JsonUtility.ToJson(this));
file.Write(bytes, 0, bytes.Length);
file.Close();
}
public static void Delete(string filename)
{
path = ResourceUtility.FindFolder(Application.dataPath, "Dreamteck/Splines/Presets");
if (!Directory.Exists(path))
{
Debug.LogError("Directory " + path + " does not exist");
return;
}
File.Delete(path + "/" + filename);
}
public static SplinePreset[] LoadAll()
{
path = ResourceUtility.FindFolder(Application.dataPath, "Dreamteck/Splines/Presets");
if (!Directory.Exists(path))
{
Debug.LogError("Directory " + path + " does not exist");
return null;
}
string[] files = Directory.GetFiles(path, "*.jsp");
SplinePreset[] presets = new SplinePreset[files.Length];
for (int i = 0; i < files.Length; i++)
{
FileStream file = File.Open(files[i], FileMode.Open);
byte[] bytes = new byte[file.Length];
file.Read(bytes, 0, bytes.Length);
string json = System.Text.ASCIIEncoding.ASCII.GetString(bytes);
presets[i] = JsonUtility.FromJson<SplinePreset>(json);
file.Close();
}
return presets;
}
}
}