76 lines
2.7 KiB
C#
76 lines
2.7 KiB
C#
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namespace Dreamteck.Splines.Editor
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{
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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public class SplineToolsWindow : EditorWindow
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{
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private static SplineTool[] tools;
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private int toolIndex = -1;
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private Vector2 scroll = Vector2.zero;
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private const float menuWidth = 150f;
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[MenuItem("Window/Dreamteck/Splines/Tools")]
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static void Init()
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{
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SplineToolsWindow window = (SplineToolsWindow)EditorWindow.GetWindow(typeof(SplineToolsWindow));
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window.Show();
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}
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private void Awake()
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{
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titleContent = new GUIContent("Spline Tools");
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name = "Spline tools";
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autoRepaintOnSceneChange = true;
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List<Type> types = FindDerivedClasses.GetAllDerivedClasses(typeof(SplineTool));
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tools = new SplineTool[types.Count];
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int count = 0;
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foreach (Type t in types)
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{
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tools[count] = (SplineTool)Activator.CreateInstance(t);
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count++;
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}
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if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Open(this);
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}
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void OnDestroy()
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{
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if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Close();
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}
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void OnGUI()
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{
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if (tools == null) Awake();
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GUI.color = new Color(0f, 0f, 0f, 0.15f);
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GUI.DrawTexture(new Rect(0, 0, menuWidth, position.height), SplineEditorGUI.white, ScaleMode.StretchToFill);
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GUI.color = Color.white;
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GUILayout.BeginHorizontal();
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GUILayout.BeginScrollView(scroll, GUILayout.Width(menuWidth), GUILayout.Height(position.height-10));
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if (tools == null) Init();
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SplineEditorGUI.SetHighlightColors(SplinePrefs.highlightColor, SplinePrefs.highlightContentColor);
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for (int i = 0; i < tools.Length; i ++)
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{
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if (SplineEditorGUI.EditorLayoutSelectableButton(new GUIContent(tools[i].GetName()), true, toolIndex == i))
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{
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if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Close();
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toolIndex = i;
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if (toolIndex < tools.Length) tools[toolIndex].Open(this);
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}
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}
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GUILayout.EndScrollView();
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if(toolIndex >= 0 && toolIndex < tools.Length)
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{
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GUILayout.BeginVertical();
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tools[toolIndex].Draw(new Rect(menuWidth, 0, position.width - menuWidth - 5f, position.height - 10));
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GUILayout.EndVertical();
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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