2023-09-11 15:44:17 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CutsceneLookAt : MonoBehaviour
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{
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private Animator _animator;
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2023-10-02 19:12:35 +03:00
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[SerializeField] private Transform _carier;
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[SerializeField] private string _animation;
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2023-10-21 11:36:49 +03:00
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[SerializeField] private EndGameModule _gameModule;
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2023-09-11 15:44:17 +03:00
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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}
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public void StartCutscene()
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{
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2023-09-18 20:09:22 +03:00
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_animator.Play(_animation);
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2023-10-02 19:12:35 +03:00
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_carier.parent = transform;
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2023-09-11 15:44:17 +03:00
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}
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2023-10-21 11:36:49 +03:00
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public void StopCutscene()
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{
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_gameModule.ShowEndMenu(true);
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}
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2023-10-23 12:07:14 +03:00
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public void PlaySound()
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{
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2023-10-31 14:38:42 +03:00
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FindObjectOfType<MonumentController>().ShowPreview();
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2023-10-23 12:07:14 +03:00
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}
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2023-09-11 15:44:17 +03:00
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}
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