26 lines
502 B
C#
26 lines
502 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DebugSpawner : MonoBehaviour
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{
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public Transform SpawnPoint;
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public GameObject Prefab;
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public TMPro.TextMeshProUGUI _count;
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private int count = 0;
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public void Spawn()
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{
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count++;
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_count.SetText(count.ToString());
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Instantiate(Prefab, SpawnPoint);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.UpArrow))
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Spawn();
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}
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}
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