rabidus-test/Assets/trail/scripts/Trail_control.cs

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2023-10-17 15:49:10 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trail_control : MonoBehaviour
{
//The speed at which the tail disappears------------尾巴消失的速度
private float disappear_speed;
//SkinnedMeshRenderer passed in from outside---------外部传进来的SkinnedMeshRenderer
public SkinnedMeshRenderer skinned_mesh_renderer;
//Baked mesh result-----烘焙出的mesh结果
private Mesh baked_mesh_result;
//material
private Material material;
//alpha
private float alpha;
public void init(float disappear_speed, SkinnedMeshRenderer skinned_mesh_renderer,float alpha)
{
this.disappear_speed = disappear_speed;
this.skinned_mesh_renderer = skinned_mesh_renderer;
this.alpha = alpha;
if (this.baked_mesh_result == null)
{
this.baked_mesh_result = new Mesh();
}
//Render mesh---------渲染mesh
this.skinned_mesh_renderer.BakeMesh(this.baked_mesh_result);
this.GetComponent<MeshFilter>().mesh = this.baked_mesh_result;
//Set the material of this object-------------设置这个物体的材质
this.material = this.GetComponent<MeshRenderer>().material;
}
// Update is called once per frame
void Update()
{
if (this.material != null)
{
this.alpha = Mathf.Lerp(this.alpha,0,this.disappear_speed*Time.deltaTime);
this.material.SetFloat("alpha", this.alpha);
if (this.alpha < 0.01f)
{
this.gameObject.SetActive(false);
}
}
}
}