rabidus-test/Assets/Dreamteck/Splines/Editor/Components/BakeMeshWindow.cs

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C#
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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class BakeMeshWindow : EditorWindow
{
public bool isStatic = true;
public bool copy = false;
public bool removeComputer = false;
public bool permanent = false;
public bool generateLightmapUVs = false;
MeshFilter filter;
MeshGenerator meshGen;
public enum SaveFormat { MeshAsset, OBJ, Scene }
SaveFormat format = SaveFormat.MeshAsset;
public void Init(MeshGenerator generator)
{
titleContent = new GUIContent("Bake Mesh");
meshGen = generator;
filter = generator.GetComponent<MeshFilter>();
if (EditorPrefs.HasKey("BakeWindow_isStatic")) isStatic = EditorPrefs.GetBool("BakeWindow_isStatic");
if (EditorPrefs.HasKey("BakeWindow_generateLightmapUVs")) generateLightmapUVs = EditorPrefs.GetBool("BakeWindow_generateLightmapUVs");
if (EditorPrefs.HasKey("BakeWindow_copy")) copy = EditorPrefs.GetBool("BakeWindow_copy");
if (EditorPrefs.HasKey("BakeWindow_removeComputer")) removeComputer = EditorPrefs.GetBool("BakeWindow_removeComputer");
if (EditorPrefs.HasKey("BakeWindow_permanent")) permanent = EditorPrefs.GetBool("BakeWindow_permanent");
format = (SaveFormat)EditorPrefs.GetInt("BakeWindow_format", 0);
minSize = new Vector2(340, 220);
maxSize = minSize;
}
void OnDestroy()
{
EditorPrefs.SetBool("BakeWindow_isStatic", isStatic);
EditorPrefs.SetBool("BakeWindow_generateLightmapUVs", generateLightmapUVs);
EditorPrefs.SetBool("BakeWindow_copy", copy);
EditorPrefs.SetBool("BakeWindow_removeComputer", removeComputer);
EditorPrefs.SetBool("BakeWindow_permanent", permanent);
EditorPrefs.SetInt("BakeWindow_format", (int)format);
}
void OnGUI() {
format = (SaveFormat)EditorGUILayout.EnumPopup("Save Format", format);
bool saveMesh = format != SaveFormat.Scene;
if (format != SaveFormat.Scene) copy = EditorGUILayout.Toggle("Save without baking", copy);
bool isCopy = format != SaveFormat.Scene && copy;
switch (format)
{
case SaveFormat.Scene: EditorGUILayout.HelpBox("Saves the mesh inside the scene for lightmap", MessageType.Info); break;
case SaveFormat.MeshAsset: EditorGUILayout.HelpBox("Saves the mesh as an .asset file inside the project. This makes using the mesh in prefabs and across scenes possible.", MessageType.Info); break;
case SaveFormat.OBJ: EditorGUILayout.HelpBox("Exports the mesh as an OBJ file which can be imported in a third-party modeling application.", MessageType.Info); break;
}
EditorGUILayout.Space();
if (!isCopy)
{
isStatic = EditorGUILayout.Toggle("Make Static", isStatic);
permanent = EditorGUILayout.Toggle("Permanent", permanent);
generateLightmapUVs = EditorGUILayout.Toggle("Generate Lightmap UVs", generateLightmapUVs);
if (permanent)
{
removeComputer = EditorGUILayout.Toggle("Remove SplineComputer", removeComputer);
if (meshGen.spline.subscriberCount > 1 && !isCopy) EditorGUILayout.HelpBox("WARNING: Removing the SplineComputer from this object will cause other SplineUsers to malfunction!", MessageType.Warning);
}
}
string bakeText = "Bake Mesh";
if (saveMesh) bakeText = "Bake & Save Mesh";
if (isCopy) bakeText = "Save Mesh";
if (GUILayout.Button(bakeText))
{
if (permanent)
{
if (!EditorUtility.DisplayDialog("Permanent bake?", "This operation will remove the Mesh Generator. Are you sure you want to continue?", "Yes", "No")) return;
}
string savePath = "";
if (saveMesh)
{
string ext = "asset";
if (format == SaveFormat.OBJ) ext = "obj";
string meshName = "mesh";
if (filter != null) meshName = filter.sharedMesh.name;
savePath = EditorUtility.SaveFilePanel("Save " + meshName, Application.dataPath, meshName + "." + ext, ext);
if (!Directory.Exists(Path.GetDirectoryName(savePath)) || savePath == "")
{
EditorUtility.DisplayDialog("Save error", "Invalid save path. Please select a valid save path and try again", "OK");
return;
}
if (format == SaveFormat.OBJ && !copy && !savePath.StartsWith(Application.dataPath))
{
EditorUtility.DisplayDialog("Save error", "OBJ files can be saved outside of the project folder only when \"Save without baking\" is selected. Please select a directory inside the project in order to save.", "OK");
return;
}
if (format == SaveFormat.MeshAsset && !savePath.StartsWith(Application.dataPath))
{
EditorUtility.DisplayDialog("Save error", "Asset files cannot be saved outside of the project directory. Please select a path inside the project directory.", "OK");
return;
}
}
Undo.RecordObject(meshGen.gameObject, "Bake mesh");
if (!isCopy) Bake();
else
{
MeshUtility.Optimize(filter.sharedMesh);
Unwrapping.GenerateSecondaryUVSet(filter.sharedMesh);
}
if (saveMesh)
{
SaveMeshFile(savePath);
}
}
}
void Bake()
{
meshGen.Bake(isStatic, generateLightmapUVs);
EditorUtility.SetDirty(meshGen);
if (permanent && !copy)
{
SplineComputer meshGenComputer = meshGen.spline;
if (permanent)
{
meshGenComputer.Unsubscribe(meshGen);
DestroyImmediate(meshGen);
}
if (removeComputer)
{
if (meshGenComputer.GetComponents<Component>().Length == 2)
{
DestroyImmediate(meshGenComputer.gameObject);
}
else
{
DestroyImmediate(meshGenComputer);
}
}
}
}
void SaveMeshFile(string savePath)
{
if (format == SaveFormat.Scene) return;
string relativePath = "";
if(savePath.StartsWith(Application.dataPath)) relativePath = "Assets" + savePath.Substring(Application.dataPath.Length);
if (format == SaveFormat.MeshAsset)
{
if (copy)
{
Mesh assetMesh = Dreamteck.MeshUtility.Copy(filter.sharedMesh);
AssetDatabase.CreateAsset(assetMesh, relativePath);
} else AssetDatabase.CreateAsset(filter.sharedMesh, relativePath);
}
if (format == SaveFormat.OBJ)
{
MeshRenderer renderer = meshGen.GetComponent<MeshRenderer>();
string objString = Dreamteck.MeshUtility.ToOBJString(filter.sharedMesh, renderer.sharedMaterials);
File.WriteAllText(savePath, objString);
if (!copy) DestroyImmediate(filter.sharedMesh);
if (relativePath != "") //Import back the OBJ
{
AssetDatabase.ImportAsset(relativePath, ImportAssetOptions.ForceSynchronousImport);
if (!copy) filter.sharedMesh = AssetDatabase.LoadAssetAtPath<Mesh>(relativePath);
}
}
}
}
}