2023-07-24 16:38:13 +03:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class Player
|
|
|
|
{
|
|
|
|
public string Name;
|
2023-07-28 11:48:57 +03:00
|
|
|
public float Score;
|
2023-07-24 16:38:13 +03:00
|
|
|
|
|
|
|
public Player(string name)
|
|
|
|
{
|
|
|
|
Name = name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[CreateAssetMenu(fileName = "PlayerInfo")]
|
|
|
|
public class PlayerInfo : ScriptableObject
|
|
|
|
{
|
|
|
|
public List<Player> Players = new List<Player>();
|
|
|
|
|
|
|
|
}
|