2023-07-24 16:38:13 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerSetup : MonoBehaviour
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{
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[SerializeField]
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private PlayerInfo _playerInfo;
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private Player _currentPlayer;
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public void CreateNewPlayer(string name)
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{
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_currentPlayer = new Player(name);
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_playerInfo.Players.Add(_currentPlayer);
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}
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2023-07-28 11:48:57 +03:00
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public void AddScore(float ammount)
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2023-07-24 16:38:13 +03:00
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{
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_currentPlayer.Score = ammount;
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}
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}
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