rabidus-test/Assets/PolyFew/ThirdParty/AsImpL/Scripts/PathSettings.cs

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2023-10-20 13:29:44 +03:00
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace BrainFailProductions.PolyFew.AsImpL
{
public enum RootPathEnum
{
Url,
DataPath,
DataPathParent,
PersistentDataPath,
CurrentPath
}
public class PathSettings : MonoBehaviour
{
#if UNITY_EDITOR
[Tooltip("Root path for models in Unity Editor only")]
public RootPathEnum editorRootPath = RootPathEnum.Url;
#endif
[Tooltip("Default root path for models")]
public RootPathEnum defaultRootPath = RootPathEnum.Url;
[Tooltip("Root path for models on mobile devices")]
public RootPathEnum mobileRootPath = RootPathEnum.Url;
public string RootPath
{
get
{
#if UNITY_EDITOR
switch (editorRootPath)
#elif UNITY_STANDALONE
switch (defaultRootPath)
#else
switch (mobileRootPath)
#endif
{
case RootPathEnum.DataPath:
return Application.dataPath + "/";
case RootPathEnum.DataPathParent:
return Application.dataPath + "/../";
case RootPathEnum.PersistentDataPath:
return Application.persistentDataPath + "/";
}
return "";
}
}
public static PathSettings FindPathComponent(GameObject obj)
{
PathSettings pathSettings = obj.GetComponent<PathSettings>();
if (pathSettings == null)
{
pathSettings = FindObjectOfType<PathSettings>();
}
if (pathSettings == null)
{
pathSettings = obj.AddComponent<PathSettings>();
}
return pathSettings;
}
public string FullPath(string path)
{
string fullPath = path;
if(!Path.IsPathRooted(path))
{
fullPath = RootPath + path;
}
return fullPath;
}
}
}