40 lines
814 B
C#
40 lines
814 B
C#
|
using System.Collections.Concurrent;
|
|||
|
|
|||
|
namespace QFSW.QC
|
|||
|
{
|
|||
|
public class ConcurrentPool<T> where T : class, new()
|
|||
|
{
|
|||
|
private readonly ConcurrentStack<T> _objs;
|
|||
|
|
|||
|
public ConcurrentPool()
|
|||
|
{
|
|||
|
_objs = new ConcurrentStack<T>();
|
|||
|
}
|
|||
|
|
|||
|
public ConcurrentPool(int objCount)
|
|||
|
{
|
|||
|
_objs = new ConcurrentStack<T>();
|
|||
|
for (int i = 0; i < objCount; i++)
|
|||
|
{
|
|||
|
_objs.Push(new T());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public T GetObject()
|
|||
|
{
|
|||
|
if (_objs.TryPop(out T obj))
|
|||
|
{
|
|||
|
return obj;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return new T();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Release(T obj)
|
|||
|
{
|
|||
|
_objs.Push(obj);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|