rabidus-test/Assets/Dreamteck/Splines/Examples/Junctions/Scripts/JunctionSwitch.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Examples
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JunctionSwitch : MonoBehaviour
{
[System.Serializable]
public class Bridge
{
public enum Direction { Forward = 1, Backward = -1, None = 0 }
public bool active = true;
public int a;
public Direction aDirection = Direction.None;
public int b;
public Direction bDirection = Direction.None;
}
public Bridge[] bridges;
private void OnValidate()
{
Node node = GetComponent<Node>();
Node.Connection[] connections = node.GetConnections();
if (bridges == null) return;
for (int i = 0; i < bridges.Length; i++)
{
if (bridges[i].a < 0) bridges[i].a = 0;
if (bridges[i].b < 0) bridges[i].b = 0;
if (bridges[i].a >= connections.Length) bridges[i].a = connections.Length - 1;
if (bridges[i].b >= connections.Length) bridges[i].b = connections.Length - 1;
}
}
}
}