2023-10-10 17:25:59 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2023-10-11 15:44:05 +03:00
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using UnityEngine.Events;
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2023-10-10 17:25:59 +03:00
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public class ResultSceneManager : MonoBehaviour
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{
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2023-10-11 15:44:05 +03:00
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private LeaderboardController leaderboardController;
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public UnityEvent<int> OnDailyTop;
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public UnityEvent<int> OnGlobalTop;
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public UnityEvent OnNoTop;
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2023-10-10 17:25:59 +03:00
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private void Start()
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{
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2023-10-11 15:44:05 +03:00
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leaderboardController = FindObjectOfType<LeaderboardController>();
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leaderboardController.RefreshEntries();
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leaderboardController.SaveData();
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if (!leaderboardController.CheckCurrentPlayerDailyTop() && !leaderboardController.CheckCurrentPlayerGlobalTop())
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{
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OnNoTop?.Invoke();
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}
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}
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public void CheckDailyTop()
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{
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if (leaderboardController.CheckCurrentPlayerDailyTop())
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{
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OnDailyTop?.Invoke(leaderboardController.GetCurrentPlayerDailyPos());
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Debug.Log("<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> 30 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>!");
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}
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}
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public void CheckGlobalTop()
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{
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if (leaderboardController.CheckCurrentPlayerGlobalTop())
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{
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OnGlobalTop?.Invoke(leaderboardController.GetCurrentPlayerGlobalPos());
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Debug.Log("<22><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> 30 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>!");
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}
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2023-10-10 17:25:59 +03:00
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}
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}
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