57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// Rotate this object to point it's transform.forward at an object
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/// </summary>
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public class LookAtTransform : MonoBehaviour {
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/// <summary>
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/// The object to look at
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/// </summary>
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public Transform LookAt;
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/// <summary>
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/// If true will Slerp to the object. If false will use transform.LookAt
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/// </summary>
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public bool UseLerp = true;
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/// <summary>
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/// Slerp speed if UseLerp is true
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/// </summary>
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public float Speed = 20f;
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public bool UseUpdate = false;
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public bool UseLateUpdate = true;
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void Update() {
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if (UseUpdate) {
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lookAt();
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}
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}
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void LateUpdate() {
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if (UseLateUpdate) {
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lookAt();
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}
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}
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void lookAt() {
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if (LookAt != null) {
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if (UseLerp) {
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Quaternion rot = Quaternion.LookRotation(LookAt.position - transform.position);
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transform.rotation = Quaternion.Slerp(transform.rotation, rot, Time.deltaTime * Speed);
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}
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else {
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transform.LookAt(LookAt, transform.forward);
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}
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}
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}
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}
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}
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