32 lines
696 B
C#
32 lines
696 B
C#
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using UnityEngine;
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using System.Collections;
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public class CUI_MoveHeartbeat : MonoBehaviour {
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public float speed;
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public bool wrapAroundParent = true;
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RectTransform rectie;
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RectTransform parentRectie;
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void Start(){
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rectie = (transform as RectTransform);
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parentRectie = transform.parent as RectTransform;
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}
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// Update is called once per frame
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void Update () {
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rectie.anchoredPosition = new Vector2(rectie.anchoredPosition.x - speed * Time.deltaTime,
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rectie.anchoredPosition.y);
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if(wrapAroundParent){
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if(rectie.anchoredPosition.x + rectie.rect.width < 0 )
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rectie.anchoredPosition = new Vector2(parentRectie.rect.width, rectie.anchoredPosition.y);
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}
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}
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}
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