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rabidus-test/Assets/SoundEmitter.cs

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2023-10-09 16:51:27 +03:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundEmitter : MonoBehaviour
{
public Sound Sound;
public SoundPlayer SoundPlayer;
[ContextMenu("debug")]
public void Play()
{
var s = Instantiate(SoundPlayer, transform.position, Quaternion.identity);
s.Play(Sound);
}
}