19 lines
741 B
C#
19 lines
741 B
C#
|
namespace UnityEditor
|
||
|
{
|
||
|
class AdvancedDissolve_ShaderGraphLitGUI : ShaderGUI
|
||
|
{
|
||
|
public override void OnGUI(UnityEditor.MaterialEditor materialEditor, MaterialProperty[] properties)
|
||
|
{
|
||
|
if (AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.DrawDefaultOptionsHeader("Exposed Properties", null))
|
||
|
base.OnGUI(materialEditor, properties);
|
||
|
|
||
|
|
||
|
//AmazingAssets
|
||
|
AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.Init(properties);
|
||
|
|
||
|
//AmazingAssets
|
||
|
AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.DrawDissolveOptions(true, materialEditor, true, true, false, true, true);
|
||
|
}
|
||
|
}
|
||
|
}
|