19 lines
744 B
C#
19 lines
744 B
C#
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namespace UnityEditor
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{
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class AdvancedDissolve_ShaderGraphUnlitGUI : ShaderGUI
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{
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public override void OnGUI(UnityEditor.MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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if (AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.DrawDefaultOptionsHeader("Exposed Properties", null))
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base.OnGUI(materialEditor, properties);
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//AmazingAssets
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AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.Init(properties);
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//AmazingAssets
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AmazingAssets.AdvancedDissolveEditor.AdvancedDissolveMaterialProperties.DrawDissolveOptions(true, materialEditor, true, true, false, false, true);
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}
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}
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}
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