320 lines
11 KiB
Plaintext
320 lines
11 KiB
Plaintext
|
// Shader targeted for low end devices. Single Pass Forward Rendering.
|
||
|
Shader "Amazing Assets/Curved World/Simple Lit"
|
||
|
{
|
||
|
// Keep properties of StandardSpecular shader for upgrade reasons.
|
||
|
Properties
|
||
|
{
|
||
|
[CurvedWorldBendSettings] _CurvedWorldBendSettings("0,27|1|1", Vector) = (0, 0, 0, 0)
|
||
|
|
||
|
[MainTexture] _BaseMap("Base Map (RGB) Smoothness / Alpha (A)", 2D) = "white" {}
|
||
|
[MainColor] _BaseColor("Base Color", Color) = (1, 1, 1, 1)
|
||
|
|
||
|
_Cutoff("Alpha Clipping", Range(0.0, 1.0)) = 0.5
|
||
|
|
||
|
_SpecColor("Specular Color", Color) = (0.5, 0.5, 0.5, 0.5)
|
||
|
_SpecGlossMap("Specular Map", 2D) = "white" {}
|
||
|
[Enum(Specular Alpha,0,Albedo Alpha,1)] _SmoothnessSource("Smoothness Source", Float) = 0.0
|
||
|
[ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
|
||
|
|
||
|
[HideInInspector] _BumpScale("Scale", Float) = 1.0
|
||
|
[NoScaleOffset] _BumpMap("Normal Map", 2D) = "bump" {}
|
||
|
|
||
|
_EmissionColor("Emission Color", Color) = (0,0,0)
|
||
|
[NoScaleOffset]_EmissionMap("Emission Map", 2D) = "white" {}
|
||
|
|
||
|
// Blending state
|
||
|
[HideInInspector] _Surface("__surface", Float) = 0.0
|
||
|
[HideInInspector] _Blend("__blend", Float) = 0.0
|
||
|
[HideInInspector] _AlphaClip("__clip", Float) = 0.0
|
||
|
[HideInInspector] _SrcBlend("__src", Float) = 1.0
|
||
|
[HideInInspector] _DstBlend("__dst", Float) = 0.0
|
||
|
[HideInInspector] _ZWrite("__zw", Float) = 1.0
|
||
|
[HideInInspector] _Cull("__cull", Float) = 2.0
|
||
|
|
||
|
[ToogleOff] _ReceiveShadows("Receive Shadows", Float) = 1.0
|
||
|
|
||
|
// Editmode props
|
||
|
[HideInInspector] _QueueOffset("Queue offset", Float) = 0.0
|
||
|
[HideInInspector] _Smoothness("SMoothness", Float) = 0.5
|
||
|
|
||
|
// ObsoleteProperties
|
||
|
[HideInInspector] _MainTex("BaseMap", 2D) = "white" {}
|
||
|
[HideInInspector] _Color("Base Color", Color) = (1, 1, 1, 1)
|
||
|
[HideInInspector] _Shininess("Smoothness", Float) = 0.0
|
||
|
[HideInInspector] _GlossinessSource("GlossinessSource", Float) = 0.0
|
||
|
[HideInInspector] _SpecSource("SpecularHighlights", Float) = 0.0
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "IgnoreProjector" = "True"}
|
||
|
LOD 300
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
Name "ForwardLit"
|
||
|
Tags { "LightMode" = "UniversalForward" }
|
||
|
|
||
|
// Use same blending / depth states as Standard shader
|
||
|
Blend[_SrcBlend][_DstBlend]
|
||
|
ZWrite[_ZWrite]
|
||
|
Cull[_Cull]
|
||
|
|
||
|
HLSLPROGRAM
|
||
|
// Required to compile gles 2.0 with standard srp library
|
||
|
#pragma prefer_hlslcc gles
|
||
|
#pragma exclude_renderers d3d11_9x
|
||
|
#pragma target 2.0
|
||
|
|
||
|
// -------------------------------------
|
||
|
// Material Keywords
|
||
|
#pragma shader_feature _ALPHATEST_ON
|
||
|
#pragma shader_feature _ALPHAPREMULTIPLY_ON
|
||
|
#pragma shader_feature _ _SPECGLOSSMAP _SPECULAR_COLOR
|
||
|
#pragma shader_feature _GLOSSINESS_FROM_BASE_ALPHA
|
||
|
#pragma shader_feature _NORMALMAP
|
||
|
#pragma shader_feature _EMISSION
|
||
|
#pragma shader_feature _RECEIVE_SHADOWS_OFF
|
||
|
|
||
|
// -------------------------------------
|
||
|
// Universal Pipeline keywords
|
||
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
|
||
|
#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
|
||
|
#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
|
||
|
#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
|
||
|
#pragma multi_compile _ _SHADOWS_SOFT
|
||
|
#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
|
||
|
|
||
|
// -------------------------------------
|
||
|
// Unity defined keywords
|
||
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
||
|
#pragma multi_compile _ LIGHTMAP_ON
|
||
|
#pragma multi_compile_fog
|
||
|
|
||
|
//--------------------------------------
|
||
|
// GPU Instancing
|
||
|
#pragma multi_compile_instancing
|
||
|
|
||
|
#pragma vertex LitPassVertexSimple
|
||
|
#pragma fragment LitPassFragmentSimple
|
||
|
#define BUMP_SCALE_NOT_SUPPORTED 1
|
||
|
|
||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl"
|
||
|
|
||
|
|
||
|
#pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_X_POSITIVE
|
||
|
#define CURVEDWORLD_BEND_ID_1
|
||
|
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
||
|
#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
||
|
#include "../../Core/CurvedWorldTransform.cginc"
|
||
|
|
||
|
|
||
|
#include "SimpleLitForwardPass.hlsl"
|
||
|
ENDHLSL
|
||
|
}
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
Name "ShadowCaster"
|
||
|
Tags{"LightMode" = "ShadowCaster"}
|
||
|
|
||
|
ZWrite On
|
||
|
ZTest LEqual
|
||
|
ColorMask 0
|
||
|
Cull[_Cull]
|
||
|
|
||
|
HLSLPROGRAM
|
||
|
// Required to compile gles 2.0 with standard srp library
|
||
|
#pragma prefer_hlslcc gles
|
||
|
#pragma exclude_renderers d3d11_9x
|
||
|
#pragma target 2.0
|
||
|
|
||
|
// -------------------------------------
|
||
|
// Material Keywords
|
||
|
#pragma shader_feature _ALPHATEST_ON
|
||
|
#pragma shader_feature _GLOSSINESS_FROM_BASE_ALPHA
|
||
|
|
||
|
//--------------------------------------
|
||
|
// GPU Instancing
|
||
|
#pragma multi_compile_instancing
|
||
|
|
||
|
#pragma vertex ShadowPassVertex
|
||
|
#pragma fragment ShadowPassFragment
|
||
|
|
||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl"
|
||
|
|
||
|
|
||
|
#pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_X_POSITIVE
|
||
|
#define CURVEDWORLD_BEND_ID_1
|
||
|
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
||
|
#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
||
|
#include "../../Core/CurvedWorldTransform.cginc"
|
||
|
|
||
|
|
||
|
#include "ShadowCasterPass.hlsl"
|
||
|
ENDHLSL
|
||
|
}
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
Name "DepthOnly"
|
||
|
Tags{"LightMode" = "DepthOnly"}
|
||
|
|
||
|
ZWrite On
|
||
|
ColorMask 0
|
||
|
Cull[_Cull]
|
||
|
|
||
|
HLSLPROGRAM
|
||
|
// Required to compile gles 2.0 with standard srp library
|
||
|
#pragma prefer_hlslcc gles
|
||
|
#pragma exclude_renderers d3d11_9x
|
||
|
#pragma target 2.0
|
||
|
|
||
|
#pragma vertex DepthOnlyVertex
|
||
|
#pragma fragment DepthOnlyFragment
|
||
|
|
||
|
// -------------------------------------
|
||
|
// Material Keywords
|
||
|
#pragma shader_feature _ALPHATEST_ON
|
||
|
#pragma shader_feature _GLOSSINESS_FROM_BASE_ALPHA
|
||
|
|
||
|
//--------------------------------------
|
||
|
// GPU Instancing
|
||
|
#pragma multi_compile_instancing
|
||
|
|
||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl"
|
||
|
|
||
|
|
||
|
#pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_X_POSITIVE
|
||
|
#define CURVEDWORLD_BEND_ID_1
|
||
|
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
||
|
#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
|
||
|
#include "../../Core/CurvedWorldTransform.cginc"
|
||
|
|
||
|
|
||
|
#include "DepthOnlyPass.hlsl"
|
||
|
ENDHLSL
|
||
|
}
|
||
|
|
||
|
// This pass it not used during regular rendering, only for lightmap baking.
|
||
|
Pass
|
||
|
{
|
||
|
Name "Meta"
|
||
|
Tags{ "LightMode" = "Meta" }
|
||
|
|
||
|
Cull Off
|
||
|
|
||
|
HLSLPROGRAM
|
||
|
// Required to compile gles 2.0 with standard srp library
|
||
|
#pragma prefer_hlslcc gles
|
||
|
#pragma exclude_renderers d3d11_9x
|
||
|
|
||
|
#pragma vertex UniversalVertexMeta
|
||
|
#pragma fragment UniversalFragmentMetaSimple
|
||
|
|
||
|
#pragma shader_feature _EMISSION
|
||
|
#pragma shader_feature _SPECGLOSSMAP
|
||
|
|
||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl"
|
||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitMetaPass.hlsl"
|
||
|
|
||
|
ENDHLSL
|
||
|
}
|
||
|
Pass
|
||
|
{
|
||
|
Name "Universal2D"
|
||
|
Tags{ "LightMode" = "Universal2D" }
|
||
|
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent" }
|
||
|
|
||
|
HLSLPROGRAM
|
||
|
// Required to compile gles 2.0 with standard srp library
|
||
|
#pragma prefer_hlslcc gles
|
||
|
#pragma exclude_renderers d3d11_9x
|
||
|
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma shader_feature _ALPHATEST_ON
|
||
|
#pragma shader_feature _ALPHAPREMULTIPLY_ON
|
||
|
|
||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/SimpleLitInput.hlsl"
|
||
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl"
|
||
|
ENDHLSL
|
||
|
}
|
||
|
|
||
|
|
||
|
//PassName "ScenePickingPass"
|
||
|
Pass
|
||
|
{
|
||
|
Name "ScenePickingPass"
|
||
|
Tags { "LightMode" = "Picking" }
|
||
|
|
||
|
BlendOp Add
|
||
|
Blend One Zero
|
||
|
ZWrite On
|
||
|
Cull Off
|
||
|
|
||
|
CGPROGRAM
|
||
|
#include "HLSLSupport.cginc"
|
||
|
#include "UnityShaderVariables.cginc"
|
||
|
#include "UnityShaderUtilities.cginc"
|
||
|
|
||
|
|
||
|
#pragma target 3.0
|
||
|
|
||
|
#pragma shader_feature _ALPHATEST_ON
|
||
|
#pragma shader_feature _ALPHAPREMULTIPLY_ON
|
||
|
#pragma multi_compile_instancing
|
||
|
|
||
|
#pragma vertex vertEditorPass
|
||
|
#pragma fragment fragScenePickingPass
|
||
|
|
||
|
|
||
|
#pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_X_POSITIVE
|
||
|
#define CURVEDWORLD_BEND_ID_1
|
||
|
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
||
|
|
||
|
|
||
|
#include "../../Core/SceneSelection.cginc"
|
||
|
ENDCG
|
||
|
} //Pass "ScenePickingPass"
|
||
|
|
||
|
//PassName "SceneSelectionPass"
|
||
|
Pass
|
||
|
{
|
||
|
Name "SceneSelectionPass"
|
||
|
Tags { "LightMode" = "SceneSelectionPass" }
|
||
|
|
||
|
BlendOp Add
|
||
|
Blend One Zero
|
||
|
ZWrite On
|
||
|
Cull Off
|
||
|
|
||
|
CGPROGRAM
|
||
|
#include "HLSLSupport.cginc"
|
||
|
#include "UnityShaderVariables.cginc"
|
||
|
#include "UnityShaderUtilities.cginc"
|
||
|
|
||
|
|
||
|
#pragma target 3.0
|
||
|
|
||
|
#pragma shader_feature _ALPHATEST_ON
|
||
|
#pragma shader_feature _ALPHAPREMULTIPLY_ON
|
||
|
#pragma multi_compile_instancing
|
||
|
|
||
|
#pragma vertex vertEditorPass
|
||
|
#pragma fragment fragSceneHighlightPass
|
||
|
|
||
|
|
||
|
#pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_TWISTEDSPIRAL_X_POSITIVE
|
||
|
#define CURVEDWORLD_BEND_ID_1
|
||
|
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
|
||
|
|
||
|
|
||
|
#include "../../Core/SceneSelection.cginc"
|
||
|
ENDCG
|
||
|
} //Pass "SceneSelectionPass"
|
||
|
}
|
||
|
Fallback "Hidden/Universal Render Pipeline/FallbackError"
|
||
|
CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.CurvedWorld_SimpleLitShader"
|
||
|
}
|