33 lines
811 B
C#
33 lines
811 B
C#
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using Dreamteck.Splines.Editor;
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namespace Dreamteck.Splines.Primitives
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{
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public class EllipseEditor : PrimitiveEditor
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{
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public override string GetName()
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{
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return "Ellipse";
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}
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public override void Open(DreamteckSplinesEditor editor)
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{
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base.Open(editor);
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primitive = new Ellipse();
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primitive.offset = origin;
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}
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protected override void OnGUI()
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{
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base.OnGUI();
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Ellipse ellipse = (Ellipse)primitive;
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ellipse.xRadius = EditorGUILayout.FloatField("X Radius", ellipse.xRadius);
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ellipse.yRadius = EditorGUILayout.FloatField("Y Radius", ellipse.yRadius);
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}
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}
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}
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