22 lines
545 B
C#
22 lines
545 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpawnShield : MonoBehaviour
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{
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public float delayToDestroy = 5;
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public GameObject shieldVFX;
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public Vector3 shieldOffset;
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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var vfx = Instantiate(shieldVFX, transform) as GameObject;
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vfx.transform.SetParent(null);
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vfx.transform.position += shieldOffset;
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Destroy(vfx, delayToDestroy);
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}
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}
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}
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