187 lines
7.5 KiB
C#
187 lines
7.5 KiB
C#
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#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
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#define NEW_INPUT
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Controls;
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#endif
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using UnityEngine;
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namespace QFSW.QC
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{
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public static class InputHelper
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{
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private static bool IsKeySupported(KeyCode key)
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{
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#if NEW_INPUT
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bool KeyExists()
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{
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Key keyConverted = key.ToKey();
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foreach (KeyControl k in Keyboard.current.allKeys)
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{
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if (k.keyCode == keyConverted)
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{
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return true;
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}
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}
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return false;
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}
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return key != KeyCode.None
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&& Keyboard.current != null
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&& KeyExists();
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#else
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return true;
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#endif
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}
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public static bool GetKey(KeyCode key)
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{
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#if NEW_INPUT
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return IsKeySupported(key)
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&& Keyboard.current[key.ToKey()].isPressed;
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#else
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return Input.GetKey(key);
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#endif
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}
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public static bool GetKeyDown(KeyCode key)
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{
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#if NEW_INPUT
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return IsKeySupported(key)
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&& Keyboard.current[key.ToKey()].wasPressedThisFrame;
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#else
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return Input.GetKeyDown(key);
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#endif
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}
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public static bool GetKeyUp(KeyCode key)
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{
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#if NEW_INPUT
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return IsKeySupported(key)
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&& Keyboard.current[key.ToKey()].wasReleasedThisFrame;
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#else
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return Input.GetKeyDown(key);
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#endif
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}
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#if NEW_INPUT
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private static Key ToKey(this KeyCode key)
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{
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switch (key)
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{
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case KeyCode.None: return Key.None;
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case KeyCode.Space: return Key.Space;
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case KeyCode.Return: return Key.Enter;
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case KeyCode.Tab: return Key.Tab;
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case KeyCode.BackQuote: return Key.Backquote;
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case KeyCode.Quote: return Key.Quote;
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case KeyCode.Semicolon: return Key.Semicolon;
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case KeyCode.Comma: return Key.Comma;
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case KeyCode.Period: return Key.Period;
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case KeyCode.Slash: return Key.Slash;
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case KeyCode.Backslash: return Key.Backslash;
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case KeyCode.LeftBracket: return Key.LeftBracket;
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case KeyCode.RightBracket: return Key.RightBracket;
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case KeyCode.Minus: return Key.Minus;
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case KeyCode.Equals: return Key.Equals;
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case KeyCode.A: return Key.A;
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case KeyCode.B: return Key.B;
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case KeyCode.C: return Key.C;
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case KeyCode.D: return Key.D;
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case KeyCode.E: return Key.E;
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case KeyCode.F: return Key.F;
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case KeyCode.G: return Key.G;
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case KeyCode.H: return Key.H;
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case KeyCode.I: return Key.I;
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case KeyCode.J: return Key.J;
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case KeyCode.K: return Key.K;
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case KeyCode.L: return Key.L;
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case KeyCode.M: return Key.M;
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case KeyCode.N: return Key.N;
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case KeyCode.O: return Key.O;
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case KeyCode.P: return Key.P;
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case KeyCode.Q: return Key.Q;
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case KeyCode.R: return Key.R;
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case KeyCode.S: return Key.S;
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case KeyCode.T: return Key.T;
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case KeyCode.U: return Key.U;
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case KeyCode.V: return Key.V;
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case KeyCode.W: return Key.W;
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case KeyCode.X: return Key.X;
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case KeyCode.Y: return Key.Y;
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case KeyCode.Z: return Key.Z;
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case KeyCode.Alpha1: return Key.Digit1;
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case KeyCode.Alpha2: return Key.Digit2;
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case KeyCode.Alpha3: return Key.Digit3;
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case KeyCode.Alpha4: return Key.Digit4;
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case KeyCode.Alpha5: return Key.Digit5;
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case KeyCode.Alpha6: return Key.Digit6;
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case KeyCode.Alpha7: return Key.Digit7;
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case KeyCode.Alpha8: return Key.Digit8;
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case KeyCode.Alpha9: return Key.Digit9;
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case KeyCode.Alpha0: return Key.Digit0;
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case KeyCode.LeftShift: return Key.LeftShift;
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case KeyCode.RightShift: return Key.RightShift;
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case KeyCode.LeftAlt: return Key.LeftAlt;
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case KeyCode.RightAlt: return Key.RightAlt;
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case KeyCode.AltGr: return Key.AltGr;
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case KeyCode.LeftControl: return Key.LeftCtrl;
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case KeyCode.RightControl: return Key.RightCtrl;
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case KeyCode.LeftWindows: return Key.LeftWindows;
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case KeyCode.RightWindows: return Key.RightWindows;
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case KeyCode.LeftCommand: return Key.LeftCommand;
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case KeyCode.RightCommand: return Key.RightCommand;
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case KeyCode.Escape: return Key.Escape;
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case KeyCode.LeftArrow: return Key.LeftArrow;
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case KeyCode.RightArrow: return Key.RightArrow;
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case KeyCode.UpArrow: return Key.UpArrow;
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case KeyCode.DownArrow: return Key.DownArrow;
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case KeyCode.Backspace: return Key.Backspace;
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case KeyCode.PageDown: return Key.PageDown;
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case KeyCode.PageUp: return Key.PageUp;
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case KeyCode.Home: return Key.Home;
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case KeyCode.End: return Key.End;
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case KeyCode.Insert: return Key.Insert;
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case KeyCode.Delete: return Key.Delete;
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case KeyCode.CapsLock: return Key.CapsLock;
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case KeyCode.Numlock: return Key.NumLock;
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case KeyCode.Print: return Key.PrintScreen;
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case KeyCode.ScrollLock: return Key.ScrollLock;
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case KeyCode.Pause: return Key.Pause;
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case KeyCode.KeypadEnter: return Key.NumpadEnter;
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case KeyCode.KeypadDivide: return Key.NumpadDivide;
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case KeyCode.KeypadMultiply: return Key.NumpadMultiply;
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case KeyCode.KeypadPlus: return Key.NumpadPlus;
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case KeyCode.KeypadMinus: return Key.NumpadMinus;
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case KeyCode.KeypadPeriod: return Key.NumpadPeriod;
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case KeyCode.KeypadEquals: return Key.NumpadEquals;
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case KeyCode.Keypad0: return Key.Numpad0;
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case KeyCode.Keypad1: return Key.Numpad1;
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case KeyCode.Keypad2: return Key.Numpad2;
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case KeyCode.Keypad3: return Key.Numpad3;
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case KeyCode.Keypad4: return Key.Numpad4;
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case KeyCode.Keypad5: return Key.Numpad5;
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case KeyCode.Keypad6: return Key.Numpad6;
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case KeyCode.Keypad7: return Key.Numpad7;
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case KeyCode.Keypad8: return Key.Numpad8;
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case KeyCode.Keypad9: return Key.Numpad9;
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case KeyCode.F1: return Key.F1;
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case KeyCode.F2: return Key.F2;
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case KeyCode.F3: return Key.F3;
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case KeyCode.F4: return Key.F4;
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case KeyCode.F5: return Key.F5;
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case KeyCode.F6: return Key.F6;
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case KeyCode.F7: return Key.F7;
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case KeyCode.F8: return Key.F8;
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case KeyCode.F9: return Key.F9;
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case KeyCode.F10: return Key.F10;
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case KeyCode.F11: return Key.F11;
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case KeyCode.F12: return Key.F12;
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default: return Key.None;
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}
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}
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#endif
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}
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}
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