rabidus-test/Assets/Scripts/PlayerSetup.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSetup : MonoBehaviour
{
public static PlayerSetup Instance;
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private PlayerInfo _playerInfo;
private Player _currentPlayer;
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public Player CurrentPlayer => _currentPlayer;
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public List<Player> AllPlayers
{
get
{
return _playerInfo.Players;
}
}
public string DefaultName = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 367";
private void Awake()
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{
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transform.parent = null;
if (Instance == null)
{
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Instance = this;
DontDestroyOnLoad(gameObject);
LoadPlayerData();
}
else if (Instance == this)
{
Destroy(gameObject);
}
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}
private void LoadPlayerData()
{
SaveLoadController.Instance.Load(ref _playerInfo);
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}
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public void CreateNewPlayer()
{
_currentPlayer = new Player();
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_currentPlayer.Name = DefaultName;
_currentPlayer.DateTime = DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss");
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_playerInfo.AddNewPlayer(_currentPlayer);
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}
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public void SetPlayerName(string name)
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{
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_currentPlayer.Name = name;
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}
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public void AddPlayerScore(int score)
{
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_currentPlayer.Score += score;
}
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public void UnlockMonument(MonumentInfo info)
{
_currentPlayer.UnlockedMonumets.Add(info);
}
public bool TryFindMonument(MonumentInfo info)
{
return _currentPlayer.UnlockedMonumets.Contains(info);
}
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public void SaveCurrnetPlayerData()
{
SaveLoadController.Instance.Save(_playerInfo);
}
public Player DebugPlayer;
[ContextMenu("Add debug player")]
private void AddDebug()
{
DebugPlayer.DateTime = DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss");
_playerInfo.AddNewPlayer(DebugPlayer);
SaveCurrnetPlayerData();
}
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}