2023-07-24 16:38:13 +03:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class ShipMoveSides : MonoBehaviour
|
|
|
|
{
|
2023-10-02 19:12:35 +03:00
|
|
|
public float MaxRollSpeed = 80;
|
|
|
|
public float MaxRollAngle = 45;
|
|
|
|
|
2023-07-24 16:38:13 +03:00
|
|
|
[SerializeField]
|
|
|
|
private float _radius;
|
|
|
|
[SerializeField]
|
|
|
|
[Range(-1,1)]
|
|
|
|
private float _value;
|
2023-10-02 19:12:35 +03:00
|
|
|
|
2023-07-28 11:48:57 +03:00
|
|
|
[SerializeField]
|
|
|
|
private bool _isEnable = true;
|
2023-07-24 16:38:13 +03:00
|
|
|
|
2023-10-02 19:12:35 +03:00
|
|
|
private ShipPathFollower _pathFollower;
|
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
{
|
|
|
|
_pathFollower = GetComponent<ShipPathFollower>();
|
|
|
|
}
|
|
|
|
|
2023-07-24 16:38:13 +03:00
|
|
|
public float Radius => _radius;
|
|
|
|
|
|
|
|
private void Update()
|
|
|
|
{
|
2023-07-28 11:48:57 +03:00
|
|
|
if (!_isEnable)
|
2023-09-11 15:44:17 +03:00
|
|
|
{
|
2023-07-28 11:48:57 +03:00
|
|
|
ResetInput();
|
2023-09-11 15:44:17 +03:00
|
|
|
return;
|
|
|
|
}
|
2023-07-28 11:48:57 +03:00
|
|
|
|
2023-07-24 16:38:13 +03:00
|
|
|
ApplyMovement();
|
|
|
|
}
|
|
|
|
|
2023-07-28 11:48:57 +03:00
|
|
|
public void ToggleInput(bool value)
|
|
|
|
{
|
|
|
|
_isEnable = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void ResetInput()
|
|
|
|
{
|
|
|
|
_value = Mathf.Lerp(_value, 0, Time.deltaTime);
|
2023-09-11 15:44:17 +03:00
|
|
|
var newPos = transform.localPosition;
|
|
|
|
newPos.x = 0;
|
|
|
|
|
2023-10-02 19:12:35 +03:00
|
|
|
transform.localPosition = Vector3.Lerp(transform.localPosition, newPos, Time.deltaTime * MaxRollSpeed * _pathFollower.SpeedPercent);
|
|
|
|
transform.localRotation = Quaternion.Euler(new Vector3(0, 0, _value * -MaxRollAngle * _pathFollower.SpeedPercent));
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ChangeRollSpeed(float val)
|
|
|
|
{
|
|
|
|
MaxRollSpeed = val;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ChangeRollAngle(float val)
|
|
|
|
{
|
|
|
|
MaxRollAngle = val;
|
2023-07-28 11:48:57 +03:00
|
|
|
}
|
|
|
|
|
2023-07-24 16:38:13 +03:00
|
|
|
public void UpdateInput(float val)
|
|
|
|
{
|
2023-07-28 11:48:57 +03:00
|
|
|
if (!_isEnable)
|
|
|
|
return;
|
|
|
|
|
2023-07-24 16:38:13 +03:00
|
|
|
_value = -val;
|
|
|
|
}
|
|
|
|
|
2023-07-28 11:48:57 +03:00
|
|
|
|
2023-07-24 16:38:13 +03:00
|
|
|
private void ApplyMovement()
|
|
|
|
{
|
|
|
|
var newPos = transform.localPosition + _value * Vector3.right;
|
|
|
|
newPos.x = Mathf.Clamp(newPos.x, -_radius, _radius);
|
|
|
|
|
2023-10-02 19:12:35 +03:00
|
|
|
transform.localPosition = Vector3.Lerp(transform.localPosition, newPos, Time.deltaTime * MaxRollSpeed * _pathFollower.SpeedPercent);
|
|
|
|
transform.localRotation = Quaternion.Euler(new Vector3(0, 0, _value * -MaxRollAngle * _pathFollower.SpeedPercent));
|
2023-07-24 16:38:13 +03:00
|
|
|
}
|
|
|
|
}
|