rabidus-test/Assets/EndGameModule.cs

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2023-08-15 17:38:54 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EndGameModule : MonoBehaviour
{
[TextArea]
public string VicoryText;
[TextArea]
public string LoseText;
[SerializeField]
private UITextShow _textShow;
[SerializeField]
private UIPanel _uiPanel;
public void ShowEndMenu(bool success)
{
_uiPanel.ShowPanel();
if (success)
{
_textShow.SetText(VicoryText);
}
else
{
_textShow.SetText(LoseText);
}
}
}