rabidus-test/Assets/MonumentController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonumentController : MonoBehaviour
{
[SerializeField]
private float _energyToUnlock;
[SerializeField]
private MonumentInfo _info;
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private EnergyController _energyController;
private float _currentEnergy;
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private ScoreController _scoreController;
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private CockpitUIModule _cockpitUI;
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private void Awake()
{
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_scoreController = FindObjectOfType<ScoreController>();
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_cockpitUI = FindObjectOfType<CockpitUIModule>();
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_energyController = FindObjectOfType<EnergyController>();
_currentEnergy = _energyToUnlock;
}
public void UnlockMonument()
{
var totalEnergy = _energyController.Energy;
LeanTween.value(totalEnergy, 0, 1).setEase(LeanTweenType.easeInOutSine).setOnUpdate((float x)=>
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{
_energyController.Energy = x;
_currentEnergy = Mathf.Clamp(_energyToUnlock - (totalEnergy - x), 0, int.MaxValue);
Debug.Log($"Clamped energy value: {_currentEnergy / _energyToUnlock}");
});
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_scoreController.AddScoreInTime(_info.Score, 1, false);
//TODO: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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PlayerSetup.Instance.UnlockMonument(_info);
}
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[ContextMenu("Debug Preview")]
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public void ShowPreview()
{
_cockpitUI.ShowInfo(_info.Image, _info.Description);
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}
}