rabidus-test/Assets/Scripts/vTimerCounter.cs

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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
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public class vTimerCounter : MonoBehaviour, ITextChangable
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{
public bool startTimerOnStart = false;
private bool started = false;
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public UnityEvent<object> OnTextChange => _OnTextChange;
public UnityEvent<object> _OnTextChange = new UnityEvent<object>();
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DateTime StartTime;
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public UnityEvent OnTimeEnded;
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public int Seconds;
public void Start()
{
if (startTimerOnStart) StartTimer();
}
public void StartTimer()
{
StartTime = DateTime.Now.AddSeconds(Seconds);
started = true;
}
private string lastText;
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public void AddTime(int seconds)
{
if (!started)
return;
StartTime = StartTime.AddSeconds(seconds);
}
private void Update()
{
if (!started)
return;
var time = DateTime.Now;
if (time > StartTime)
{
started = false;
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OnTimeEnded?.Invoke();
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lastText = $"{0:D2}:{0:D2}:{0:D2}.<size=60%>{0:D3}";
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_OnTextChange?.Invoke(lastText);
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return;
}
var timeSpan = StartTime - time;
var ms = timeSpan.Milliseconds;
var sec = timeSpan.Seconds;
var min = timeSpan.Minutes;
var hour = timeSpan.Hours;
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lastText = $"{hour:D2}:{min:D2}:{sec:D2}.<size=60%>{ms:D3}";
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_OnTextChange?.Invoke(lastText);
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}
}