33 lines
845 B
C#
33 lines
845 B
C#
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using System;
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace CurvedUI
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{
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/// <summary>
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/// This class stores additional information that CurvedUI uses for its Pointer Events.
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/// Right now its only used to store the controller used to interact with canvas.
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/// </summary>
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public class CurvedUIPointerEventData : PointerEventData
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{
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public CurvedUIPointerEventData(EventSystem eventSystem)
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: base(eventSystem)
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{
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}
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public enum ControllerType
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{
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NONE = -1,
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VIVE = 0,
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}
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public GameObject Controller;
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/// <summary>
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/// Basically the position of user's finger on a touchpad. Goes from -1,-1 to 1,1
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/// </summary>
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public Vector2 TouchPadAxis = Vector2.zero;
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}
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}
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