24 lines
547 B
C#
24 lines
547 B
C#
|
using UnityEngine;
|
|||
|
|
|||
|
using AmazingAssets.AdvancedDissolve;
|
|||
|
|
|||
|
namespace AmazingAssets.AdvancedDissolve.ExampleScripts
|
|||
|
{
|
|||
|
public class AnimateGI : MonoBehaviour
|
|||
|
{
|
|||
|
Renderer mRenderer;
|
|||
|
|
|||
|
|
|||
|
private void Start()
|
|||
|
{
|
|||
|
mRenderer = GetComponent<Renderer>();
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
//We need to update Unity GI every time we change material properties effecting GI
|
|||
|
RendererExtensions.UpdateGIMaterials(mRenderer);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|