rabidus-test/Assets/Dreamteck/Splines/Editor/SplineEditor/SplineEditorBase.cs

130 lines
3.4 KiB
C#
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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class SplineEditorBase
{
public bool open = false;
public EditorGUIEvents eventModule = null;
public delegate void UndoHandler(string title);
public delegate void EmptyHandler();
public UndoHandler undoHandler;
public EmptyHandler repaintHandler;
protected bool gizmosEnabled
{
get { return _gizmosEnabled; }
}
private bool _gizmosEnabled = true;
protected readonly SerializedObject serializedObject;
public SplineEditorBase(SerializedObject serializedObject)
{
Load();
this.serializedObject = serializedObject;
eventModule = new EditorGUIEvents();
}
public virtual void Destroy()
{
Save();
}
protected virtual void Load()
{
open = LoadBool("open");
}
protected virtual void Save()
{
SaveBool("open", open);
}
public virtual void DrawInspector()
{
if(SceneView.lastActiveSceneView != null)
{
#if UNITY_2019_1_OR_NEWER
_gizmosEnabled = SceneView.lastActiveSceneView.drawGizmos;
#endif
}
eventModule.Update(Event.current);
}
public virtual void DrawScene(SceneView current)
{
eventModule.Update(Event.current);
}
protected virtual void RecordUndo(string title)
{
if (undoHandler != null) undoHandler(title);
}
protected virtual void Repaint()
{
if (repaintHandler != null)
{
repaintHandler();
}
}
public virtual void UndoRedoPerformed()
{
}
protected string GetSaveName(string valueName)
{
return GetType().FullName + "." + valueName;
}
protected void SaveBool(string variableName, bool value)
{
EditorPrefs.SetBool(GetType().ToString() + "." + variableName, value);
}
protected void SaveInt(string variableName, int value)
{
EditorPrefs.SetInt(GetType().ToString() + "." + variableName, value);
}
protected void SaveFloat(string variableName, float value)
{
EditorPrefs.SetFloat(GetType().ToString() + "." + variableName, value);
}
protected void SaveString(string variableName, string value)
{
EditorPrefs.SetString(GetType().ToString() + "." + variableName, value);
}
protected bool LoadBool(string variableName, bool defaultValue = false)
{
return EditorPrefs.GetBool(GetType().ToString() + "." + variableName, defaultValue);
}
protected int LoadInt(string variableName, int defaultValue = 0)
{
return EditorPrefs.GetInt(GetType().ToString() + "." + variableName, defaultValue);
}
protected float LoadFloat(string variableName, float d = 0f)
{
return EditorPrefs.GetFloat(GetType().ToString() + "." + variableName, d);
}
protected string LoadString(string variableName)
{
return EditorPrefs.GetString(GetType().ToString() + "." + variableName, "");
}
}
}