167 lines
5.2 KiB
C#
167 lines
5.2 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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namespace BrainFailProductions.PolyFew.AsImpL
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{
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/// <summary>
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/// UI controller for <see cref="ObjectImporter"/>
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/// </summary>
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[RequireComponent(typeof(ObjectImporter))]
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public class ObjectImporterUI : MonoBehaviour
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{
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[Tooltip("Text for activity messages")]
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public Text progressText;
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[Tooltip("Slider for the overall progress")]
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public Slider progressSlider;
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[Tooltip("Panel with the Image Type set to Filled")]
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public Image progressImage;
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private ObjectImporter objImporter;
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private void Awake()
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{
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if (progressSlider != null)
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{
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progressSlider.maxValue = 100f;
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progressSlider.gameObject.SetActive(false);
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}
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if (progressImage != null)
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{
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progressImage.gameObject.SetActive(false);
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}
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if (progressText != null)
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{
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progressText.gameObject.SetActive(false);
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}
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objImporter = GetComponent<ObjectImporter>();
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// TODO: check and warn
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}
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private void OnEnable()
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{
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objImporter.ImportingComplete += OnImportComplete;
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objImporter.ImportingStart += OnImportStart;
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}
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private void OnDisable()
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{
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objImporter.ImportingComplete -= OnImportComplete;
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objImporter.ImportingStart -= OnImportStart;
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}
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private void Update()
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{
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bool loading = Loader.totalProgress.singleProgress.Count > 0;
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if (!loading) return;
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int numTotalImports = objImporter.NumImportRequests;
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int numImportCompleted = numTotalImports - Loader.totalProgress.singleProgress.Count;
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if (loading)
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{
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float progress = 100.0f * numImportCompleted / numTotalImports;
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float maxSubProgress = 0.0f;
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foreach (SingleLoadingProgress progr in Loader.totalProgress.singleProgress)
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{
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if (maxSubProgress < progr.percentage) maxSubProgress = progr.percentage;
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}
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progress += maxSubProgress / numTotalImports;
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if (progressSlider != null)
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{
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progressSlider.value = progress;
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progressSlider.gameObject.SetActive(loading);
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}
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if (progressImage != null)
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{
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progressImage.fillAmount = progress / 100f;
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progressImage.gameObject.SetActive(loading);
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}
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if (progressText != null)
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{
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if (loading)
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{
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progressText.gameObject.SetActive(loading);
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progressText.text = "Loading " + Loader.totalProgress.singleProgress.Count + " objects...";
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string loadersText = "";
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int count = 0;
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foreach (SingleLoadingProgress i in Loader.totalProgress.singleProgress)
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{
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if (count > 4) // maximum 4 messages
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{
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loadersText += "...";
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break;
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}
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if (!string.IsNullOrEmpty(i.message))
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{
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if (count > 0)
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{
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loadersText += "; ";
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}
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loadersText += i.message;
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count++;
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}
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}
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if (loadersText != "")
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{
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progressText.text += "\n" + loadersText;
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}
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}
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else
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{
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progressText.gameObject.SetActive(false);
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progressText.text = "";
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}
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}
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}
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else
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{
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OnImportComplete();
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}
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}
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private void OnImportStart()
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{
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if (progressText != null)
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{
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progressText.text = "";
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}
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if (progressSlider != null)
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{
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progressSlider.value = 0.0f;
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progressSlider.gameObject.SetActive(true);
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}
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if (progressImage != null)
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{
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progressImage.fillAmount = 0;
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progressImage.gameObject.SetActive(true);
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}
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}
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private void OnImportComplete()
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{
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if (progressText != null)
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{
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progressText.text = "";
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}
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if (progressSlider != null)
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{
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progressSlider.value = 100.0f;
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progressSlider.gameObject.SetActive(false);
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}
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if (progressImage != null)
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{
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progressImage.fillAmount = 1f;
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progressImage.gameObject.SetActive(false);
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}
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}
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}
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}
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