64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using UnityEngine.EventSystems;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
namespace CurvedUI
|
|||
|
{
|
|||
|
public class CUI_GunController : MonoBehaviour
|
|||
|
{
|
|||
|
#pragma warning disable 0649
|
|||
|
[SerializeField]
|
|||
|
CurvedUISettings ControlledCanvas;
|
|||
|
[SerializeField]
|
|||
|
Transform LaserBeamTransform;
|
|||
|
#pragma warning restore 0649
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
|
|||
|
//tell canvas to use the direction of the gun as a ray controller
|
|||
|
Ray myRay = new Ray(this.transform.position, this.transform.forward);
|
|||
|
|
|||
|
if (ControlledCanvas)
|
|||
|
CurvedUIInputModule.CustomControllerRay = myRay;
|
|||
|
|
|||
|
|
|||
|
//change the laser's length depending on where it hits
|
|||
|
float length = 10000;
|
|||
|
|
|||
|
RaycastHit hit;
|
|||
|
if (Physics.Raycast(myRay, out hit, length))
|
|||
|
{
|
|||
|
|
|||
|
//check for graphic under pointer if we hit curved canvas. We only want transforms with graphics that are drawn by canvas (depth not -1) to block the pointer.
|
|||
|
int SelectablesUnderPointer = 0;
|
|||
|
if (hit.transform.GetComponent<CurvedUIRaycaster>() != null)
|
|||
|
{
|
|||
|
SelectablesUnderPointer = hit.transform.GetComponent<CurvedUIRaycaster>().GetObjectsUnderPointer().FindAll(x => x.GetComponent<Graphic>() != null && x.GetComponent<Graphic>().depth != -1).Count;
|
|||
|
}
|
|||
|
|
|||
|
//Debug.Log("found graphics: " + SelectablesUnderPointer);
|
|||
|
length = SelectablesUnderPointer == 0 ? 10000 : Vector3.Distance(hit.point, this.transform.position);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
LaserBeamTransform.localScale = LaserBeamTransform.localScale.ModifyZ(length);
|
|||
|
|
|||
|
|
|||
|
//make laser beam thicker if mose is pressed
|
|||
|
if (Input.GetMouseButton(0))
|
|||
|
{
|
|||
|
|
|||
|
LaserBeamTransform.localScale = LaserBeamTransform.localScale.ModifyX(0.75f).ModifyY(0.75f);
|
|||
|
|
|||
|
}
|
|||
|
else {
|
|||
|
LaserBeamTransform.localScale = LaserBeamTransform.localScale.ModifyX(0.2f).ModifyY(0.2f);
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|