25 lines
670 B
C#
25 lines
670 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Dreamteck
|
||
|
{
|
||
|
public static class DuplicateUtility
|
||
|
{
|
||
|
public static AnimationCurve DuplicateCurve(AnimationCurve input)
|
||
|
{
|
||
|
AnimationCurve target = new AnimationCurve();
|
||
|
target.postWrapMode = input.postWrapMode;
|
||
|
target.preWrapMode = input.preWrapMode;
|
||
|
for (int i = 0; i < input.keys.Length; i++) target.AddKey(input.keys[i]);
|
||
|
return target;
|
||
|
}
|
||
|
|
||
|
public static Gradient DuplicateGradient(Gradient input)
|
||
|
{
|
||
|
//yet to implement
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|